Global 3D Models Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global 3D Models Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

3D models refer to three-dimensional models built with three-dimensional software, usually displayed on a computer or other video equipment. The objects shown are real-world entities or fictional things and can be as small as atoms or as large as gigantic dimensions. Anything that exists in physical nature can be represented by a three-dimensional model. Including various buildings, characters, vegetation, machinery, and so on.

Market Overview:

The latest research study on the global 3D Models market finds that the global 3D Models market reached a value of USD 1320.85 million in 2022. It’s expected that the market will achieve USD 3468.91 million by 2028, exhibiting a CAGR of 17.46% during the forecast period.

The development of the film and television industry makes the 3D model industry market grow

In film and television special effects, most characters and scenes with stereoscopic perspective changes are created by three-dimensional special effects. 3D animation and special effects can not only make animated movies but also complete film and television shots that cannot be solved by real shooting. It will not be affected by factors such as weather and seasons, it is highly modifiable, and the quality requirements are easier to control. And the product has an unprecedented audio-visual impact, making the film more prominent in visual effects, and the audience will follow the storyline and have a driving feeling. For example, in the film, there are various real monsters, floods that submerge the whole city, skyscrapers collapsing, and other scenes. More and more sci-fi films and 3D animations are released, which drives the growth of the 3D model industry market

Region Overview:

In 2021, the share of the 3D Models market in United States stood at 38.03%.

Company Overview:

Shutterstock to Acquire TurboSquid, the World's Largest 3D Marketplace

Jan 26, 2021-NEW YORK, Jan. 26, 2021 /PRNewswire/ -- Shutterstock, Inc. (NYSE: SSTK) (the Company), a leading global creative platform offering full-service solutions, high-quality content, and tools for brands, businesses and media companies, today announced that it entered into a definitive agreement to acquire TurboSquid, Inc., positioning Shutterstock as the world's largest 3D marketplace.

For over 20 years, TurboSquid has been a 3D industry leader, offering a unified 3D workflow, and operating a marketplace offering of more than one million 3D models, a 2D marketplace derived from 3D objects, and a digital asset management solution offered on a SaaS basis. Since its inception in 2000, TurboSquid has enabled the creation, optimization, publishing and monetization of 3D models, while accelerating time to market and reducing development hours via its proprietary technology.

The acquisition of TurboSquid establishes Shutterstock as the premium destination for 3D models. In addition, TurboSquid's PixelSquid offering provides access to content sourced from 3D models in an easy-to-use 2D format, which allows users to tap into the power and flexibility that comes with 3D. TurboSquid's SaaS offering, Kraken, is a turnkey solution that companies use to manage their own libraries of models and streamline 3D asset management.

Segmentation Overview:

By type, FBX Models segment accounted for the largest share of market in 2021.

Application Overview:

By application, the Film and Television segment occupied the biggest share from 2017 to 2022.

Key Companies in the global 3D Models market covered in Chapter 3:

Threekit
CGAxis
Blender Market
Creative Market
3DExport
Envato
Cubebrush
3DRT
RoDev Market
Unreal Marketplace (Epic Games)
Fippednormals
Hum3D
KitBash3D
CGTrader
Unity Asset Store
TurboSquid
Free3D

In Chapter 4 and Chapter 14.2, on the basis of types, the 3D Models market from 2018 to 2029 is primarily split into:

Obj Models
FBX Models
3ds Max Models
Others

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the 3D Models market from 2018 to 2029 covers:

Film and Television
Retail
Game
News Media
Advertising
Architecture
Defense
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global 3D Models Market Segmented by Type
Chapter 5 Global 3D Models Market Segmented by Downstream Industry
Chapter 6 3D Models Industry Chain Analysis
Chapter 7 The Development and Dynamics of 3D Models Market
Chapter 8 Global 3D Models Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global 3D Models Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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