Global Virtual Reality Headset Databank Market Report
The Virtual Reality Headset market was valued at $9,393.4 Million in 2020, and is projected to reach $17,941.4 Million by 2029 growing at a CAGR of 7.50% from 2021 to 2029. Media & Entertainment segment is expected to be the highest contributor to this market, with $2,816.4 Million in 2020, and is anticipated to reach $5,688.6 Million by 2029, registering a CAGR of 8.17%. Healthcare segment is anticipated to reach $3,844.2 Million by 2029 with the highest CAGR of 8.44%. Media & Entertainment and Gaming segments collectively expected to account for about 52.1% share of the Virtual Reality Headset market in 2020, with the former constituting around 30.0% share. Healthcare and Media & Entertainment segments are expected to witness significant growth rates at a CAGR of 8.44% and 8.17% respectively, during the forecast period. Presently, share of these two segments is estimated to be around 49.8% in the overall Virtual Reality Headset market in 2020, and is anticipated to reach 53.1% by 2029.
1. Global Virtual Reality Headset Market, By Type
1.1. Overview
1.2. Healthcare
1.2.1 Healthcare Market, By Region
1.2.1.1 North America Healthcare Market, By Country
1.2.1.2 Europe Healthcare Market, By Country
1.2.1.3 Asia-Pacific Healthcare Market, By Country
1.2.1.4 Rest of World Healthcare Market, By Country
1.3. Gaming
1.3.1 Gaming Market, By Region
1.3.1.1 North America Gaming Market, By Country
1.3.1.2 Europe Gaming Market, By Country
1.3.1.3 Asia-Pacific Gaming Market, By Country
1.3.1.4 Rest of World Gaming Market, By Country
1.4. Media & Entertainment
1.4.1 Media & Entertainment Market, By Region
1.4.1.1 North America Media & Entertainment Market, By Country
1.4.1.2 Europe Media & Entertainment Market, By Country
1.4.1.3 Asia-Pacific Media & Entertainment Market, By Country
1.4.1.4 Rest of World Media & Entertainment Market, By Country
1.5. Other Types
1.5.1 Other Types Market, By Region
1.5.1.1 North America Other Types Market, By Country
1.5.1.2 Europe Other Types Market, By Country
1.5.1.3 Asia-Pacific Other Types Market, By Country
1.5.1.4 Rest of World Other Types Market, By Country
1.6. Manufacturing
1.6.1 Manufacturing Market, By Region
1.6.1.1 North America Manufacturing Market, By Country
1.6.1.2 Europe Manufacturing Market, By Country
1.6.1.3 Asia-Pacific Manufacturing Market, By Country
1.6.1.4 Rest of World Manufacturing Market, By Country
2. Global Virtual Reality Headset Market, By Application
2.1. Overview
2.2. Mid-range Device
2.2.1 Mid-range Device Market, By Region
2.2.1.1 North America Mid-range Device Market, By Country
2.2.1.2 Europe Mid-range Device Market, By Country
2.2.1.3 Asia-Pacific Mid-range Device Market, By Country
2.2.1.4 Rest of World Mid-range Device Market, By Country
2.3. Low-end Device
2.3.1 Low-end Device Market, By Region
2.3.1.1 North America Low-end Device Market, By Country
2.3.1.2 Europe Low-end Device Market, By Country
2.3.1.3 Asia-Pacific Low-end Device Market, By Country
2.3.1.4 Rest of World Low-end Device Market, By Country
2.4. High-end Device
2.4.1 High-end Device Market, By Region
2.4.1.1 North America High-end Device Market, By Country
2.4.1.2 Europe High-end Device Market, By Country
2.4.1.3 Asia-Pacific High-end Device Market, By Country
2.4.1.4 Rest of World High-end Device Market, By Country
3. Global Virtual Reality Headset Market, By Region
3.1. Overview
3.2. North America
3.2.1 North America Virtual Reality Headset Market, By Type
3.2.2 North America Virtual Reality Headset Market, By Application
3.2.3 North America Virtual Reality Headset Market, By Country
3.2.3.1 U.S.
3.2.3.1.1 U.S. Virtual Reality Headset Market, By Type
3.2.3.1.2 U.S. Virtual Reality Headset Market, By Application
3.2.3.2 Canada
3.2.3.2.1 Canada Virtual Reality Headset Market, By Type
3.2.3.2.2 Canada Virtual Reality Headset Market, By Application
3.2.3.3 Mexico
3.2.3.3.1 Mexico Virtual Reality Headset Market, By Type
3.2.3.3.2 Mexico Virtual Reality Headset Market, By Application
3.3. Europe
3.3.1 Europe Virtual Reality Headset Market, By Type
3.3.2 Europe Virtual Reality Headset Market, By Application
3.3.3 Europe Virtual Reality Headset Market, By Country
3.3.3.1 Germany
3.3.3.1.1 Germany Virtual Reality Headset Market, By Type
3.3.3.1.2 Germany Virtual Reality Headset Market, By Application
3.3.3.2 France
3.3.3.2.1 France Virtual Reality Headset Market, By Type
3.3.3.2.2 France Virtual Reality Headset Market, By Application
3.3.3.3 U.K.
3.3.3.3.1 U.K. Virtual Reality Headset Market, By Type
3.3.3.3.2 U.K. Virtual Reality Headset Market, By Application
3.3.3.4 Italy
3.3.3.4.1 Italy Virtual Reality Headset Market, By Type
3.3.3.4.2 Italy Virtual Reality Headset Market, By Application
3.3.3.5 Spain
3.3.3.5.1 Spain Virtual Reality Headset Market, By Type
3.3.3.5.2 Spain Virtual Reality Headset Market, By Application
3.3.3.6 Rest of Europe
3.3.3.6.1 Rest of Europe Virtual Reality Headset Market, By Type
3.3.3.6.2 Rest of Europe Virtual Reality Headset Market, By Application
3.4. Asia-Pacific
3.4.1 Asia-Pacific Virtual Reality Headset Market, By Type
3.4.2 Asia-Pacific Virtual Reality Headset Market, By Application
3.4.3 Asia-Pacific Virtual Reality Headset Market, By Country
3.4.3.1 China
3.4.3.1.1 China Virtual Reality Headset Market, By Type
3.4.3.1.2 China Virtual Reality Headset Market, By Application
3.4.3.2 India
3.4.3.2.1 India Virtual Reality Headset Market, By Type
3.4.3.2.2 India Virtual Reality Headset Market, By Application
3.4.3.3 Japan
3.4.3.3.1 Japan Virtual Reality Headset Market, By Type
3.4.3.3.2 Japan Virtual Reality Headset Market, By Application
3.4.3.4 Australia
3.4.3.4.1 Australia Virtual Reality Headset Market, By Type
3.4.3.4.2 Australia Virtual Reality Headset Market, By Application
3.4.3.5 South Korea
3.4.3.5.1 South Korea Virtual Reality Headset Market, By Type
3.4.3.5.2 South Korea Virtual Reality Headset Market, By Application
3.4.3.6 Rest of Asia
3.4.3.6.1 Rest of Asia Virtual Reality Headset Market, By Type
3.4.3.6.2 Rest of Asia Virtual Reality Headset Market, By Application
3.5. Rest of World
3.5.1 Rest of World Virtual Reality Headset Market, By Type
3.5.2 Rest of World Virtual Reality Headset Market, By Application
3.5.3 Rest of World Virtual Reality Headset Market, By Country
3.5.3.1 Brazil
3.5.3.1.1 Brazil Virtual Reality Headset Market, By Type
3.5.3.1.2 Brazil Virtual Reality Headset Market, By Application
3.5.3.2 South Africa
3.5.3.2.1 South Africa Virtual Reality Headset Market, By Type
3.5.3.2.2 South Africa Virtual Reality Headset Market, By Application
3.5.3.3 GCC
3.5.3.3.1 GCC Virtual Reality Headset Market, By Type
3.5.3.3.2 GCC Virtual Reality Headset Market, By Application
3.5.3.4 RoW Countries
3.5.3.4.1 RoW Countries Virtual Reality Headset Market, By Type
3.5.3.4.2 RoW Countries Virtual Reality Headset Market, By Application
RoW Countries Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD LIST OF TABLES
TABLE 1. Global Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 2. Healthcare Market Value, By Region, 2020-2029, Million USD
TABLE 3. North America Healthcare Market Value, By Country, 2020-2029, Million USD
TABLE 4. Europe Healthcare Market Value, By Country, 2020-2029, Million USD
TABLE 5. Asia-Pacific Healthcare Market Value, By Country, 2020-2029, Million USD
TABLE 6. Rest of World Healthcare Market Value, By Country, 2020-2029, Million USD
TABLE 7. Gaming Market Value, By Region, 2020-2029, Million USD
TABLE 8. North America Gaming Market Value, By Country, 2020-2029, Million USD
TABLE 9. Europe Gaming Market Value, By Country, 2020-2029, Million USD
TABLE 10. Asia-Pacific Gaming Market Value, By Country, 2020-2029, Million USD
TABLE 11. Rest of World Gaming Market Value, By Country, 2020-2029, Million USD
TABLE 12. Media & Entertainment Market Value, By Region, 2020-2029, Million USD
TABLE 13. North America Media & Entertainment Market Value, By Country, 2020-2029, Million USD
TABLE 14. Europe Media & Entertainment Market Value, By Country, 2020-2029, Million USD
TABLE 15. Asia-Pacific Media & Entertainment Market Value, By Country, 2020-2029, Million USD
TABLE 16. Rest of World Media & Entertainment Market Value, By Country, 2020-2029, Million USD
TABLE 17. Other Types Market Value, By Region, 2020-2029, Million USD
TABLE 18. North America Other Types Market Value, By Country, 2020-2029, Million USD
TABLE 19. Europe Other Types Market Value, By Country, 2020-2029, Million USD
TABLE 20. Asia-Pacific Other Types Market Value, By Country, 2020-2029, Million USD
TABLE 21. Rest of World Other Types Market Value, By Country, 2020-2029, Million USD
TABLE 22. Manufacturing Market Value, By Region, 2020-2029, Million USD
TABLE 23. North America Manufacturing Market Value, By Country, 2020-2029, Million USD
TABLE 24. Europe Manufacturing Market Value, By Country, 2020-2029, Million USD
TABLE 25. Asia-Pacific Manufacturing Market Value, By Country, 2020-2029, Million USD
TABLE 26. Rest of World Manufacturing Market Value, By Country, 2020-2029, Million USD
TABLE 27. Global Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 28. Mid-range Device Market Value, By Region, 2020-2029, Million USD
TABLE 29. North America Mid-range Device Market Value, By Country, 2020-2029, Million USD
TABLE 30. Europe Mid-range Device Market Value, By Country, 2020-2029, Million USD
TABLE 31. Asia-Pacific Mid-range Device Market Value, By Country, 2020-2029, Million USD
TABLE 32. Rest of World Mid-range Device Market Value, By Country, 2020-2029, Million USD
TABLE 33. Low-end Device Market Value, By Region, 2020-2029, Million USD
TABLE 34. North America Low-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 35. Europe Low-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 36. Asia-Pacific Low-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 37. Rest of World Low-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 38. High-end Device Market Value, By Region, 2020-2029, Million USD
TABLE 39. North America High-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 40. Europe High-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 41. Asia-Pacific High-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 42. Rest of World High-end Device Market Value, By Country, 2020-2029, Million USD
TABLE 43. Global Virtual Reality Headset Market Value, By Region, 2020-2029, Million USD
TABLE 44. North America Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 45. North America Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 46. North America Virtual Reality Headset Market Value, By Country, 2020-2029, Million USD
TABLE 47. U.S. Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 48. U.S. Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 49. Canada Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 50. Canada Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 51. Mexico Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 52. Mexico Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 53. Europe Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 54. Europe Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 55. Europe Virtual Reality Headset Market Value, By Country, 2020-2029, Million USD
TABLE 56. Germany Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 57. Germany Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 58. France Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 59. France Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 60. U.K. Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 61. U.K. Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 62. Italy Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 63. Italy Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 64. Spain Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 65. Spain Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 66. Rest of Europe Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 67. Rest of Europe Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 68. Asia-Pacific Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 69. Asia-Pacific Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 70. Asia-Pacific Virtual Reality Headset Market Value, By Country, 2020-2029, Million USD
TABLE 71. China Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 72. China Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 73. India Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 74. India Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 75. Japan Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 76. Japan Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 77. Australia Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 78. Australia Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 79. South Korea Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 80. South Korea Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 81. Rest of Asia Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 82. Rest of Asia Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 83. Rest of World Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 84. Rest of World Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 85. Rest of World Virtual Reality Headset Market Value, By Country, 2020-2029, Million USD
TABLE 86. Brazil Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 87. Brazil Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 88. South Africa Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 89. South Africa Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 90. GCC Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 91. GCC Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
TABLE 92. RoW Countries Virtual Reality Headset Market Value, By Type, 2020-2029, Million USD
TABLE 93. RoW Countries Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD
RoW Countries Virtual Reality Headset Market Value, By Application, 2020-2029, Million USD