Global Immersive Virtual Reality Databank Market Report

Global Immersive Virtual Reality Databank Market Report


The Immersive Virtual Reality market was valued at $26,644.4 Million in 2022, and is projected to reach $75,221.6 Million by 2031 growing at a CAGR of 12.29% from 2023 to 2031. Head-mounted Display segment is expected to be the highest contributor to this market, with $18,832.6 Million in 2022, and is anticipated to reach $50,717.2 Million by 2031, registering a CAGR of 11.70%. Projectors & Display Wall segment is anticipated to reach $4,121.8 Million by 2031 with the highest CAGR of 18.59%. Head-mounted Display and Gesture-tracking Device segments collectively expected to account for about 96.7% share of the Immersive Virtual Reality market in 2022, with the former constituting around 70.7% share. Projectors & Display Wall and Gesture-tracking Device segments are expected to witness significant growth rates at a CAGR of 18.59% and 12.80% respectively, during the forecast period. Presently, share of these two segments is estimated to be around 29.3% in the overall Immersive Virtual Reality market in 2022, and is anticipated to reach 32.6% by 2031. The report provides market intelligence on various market segments and geography, including market size and forecast information. Its primary goals are to deliver a thorough global market intelligence report by providing detailed segmentation, growth rates, market dynamics, industry structure and developments, market situation, and trends. To determine the market size and forecast, we conducted extensive secondary research to gain a comprehensive understanding of the market in each region. In addition, we carried out extensive primary research by conducting interviews with key executives in the industry. These interviews helped us to fill any data gaps identified during the secondary research. We used various secondary sources such as encyclopedias, directories, and databases to gather relevant information for this extensive techno-commercial study. We interviewed selected experts from manufacturers and suppliers to obtain and verify critical information, as well as to assess future prospects. The research team evaluated the reliability of the obtained information before using it. In some cases, a combination of multiple sources was used. Sprout Intelligence conducted an in-depth analysis of the market segmentation, which is a crucial component of our market intelligence reports.


1. Global Immersive Virtual Reality Market, By Device
1.1. Overview
1.2. Head-mounted Display
1.2.1 Head-mounted Display Market, By Region
1.2.1.1 North America Head-mounted Display Market, By Country
1.2.1.2 Europe Head-mounted Display Market, By Country
1.2.1.3 Asia-Pacific Head-mounted Display Market, By Country
1.2.1.4 Rest of World Head-mounted Display Market, By Country
1.3. Gesture-tracking Device
1.3.1 Gesture-tracking Device Market, By Region
1.3.1.1 North America Gesture-tracking Device Market, By Country
1.3.1.2 Europe Gesture-tracking Device Market, By Country
1.3.1.3 Asia-Pacific Gesture-tracking Device Market, By Country
1.3.1.4 Rest of World Gesture-tracking Device Market, By Country
1.4. Projectors & Display Wall
1.4.1 Projectors & Display Wall Market, By Region
1.4.1.1 North America Projectors & Display Wall Market, By Country
1.4.1.2 Europe Projectors & Display Wall Market, By Country
1.4.1.3 Asia-Pacific Projectors & Display Wall Market, By Country
1.4.1.4 Rest of World Projectors & Display Wall Market, By Country
2. Global Immersive Virtual Reality Market, By Technology
2.1. Overview
2.2. Semi & Fully Immersive
2.2.1 Semi & Fully Immersive Market, By Region
2.2.1.1 North America Semi & Fully Immersive Market, By Country
2.2.1.2 Europe Semi & Fully Immersive Market, By Country
2.2.1.3 Asia-Pacific Semi & Fully Immersive Market, By Country
2.2.1.4 Rest of World Semi & Fully Immersive Market, By Country
2.3. Non-immersive
2.3.1 Non-immersive Market, By Region
2.3.1.1 North America Non-immersive Market, By Country
2.3.1.2 Europe Non-immersive Market, By Country
2.3.1.3 Asia-Pacific Non-immersive Market, By Country
2.3.1.4 Rest of World Non-immersive Market, By Country
3. Global Immersive Virtual Reality Market, By Component
3.1. Overview
3.2. Hardware
3.2.1 Hardware Market, By Region
3.2.1.1 North America Hardware Market, By Country
3.2.1.2 Europe Hardware Market, By Country
3.2.1.3 Asia-Pacific Hardware Market, By Country
3.2.1.4 Rest of World Hardware Market, By Country
3.3. Software
3.3.1 Software Market, By Region
3.3.1.1 North America Software Market, By Country
3.3.1.2 Europe Software Market, By Country
3.3.1.3 Asia-Pacific Software Market, By Country
3.3.1.4 Rest of World Software Market, By Country
4. Global Immersive Virtual Reality Market, By Application
4.1. Overview
4.2. Aerospace & Defense
4.2.1 Aerospace & Defense Market, By Region
4.2.1.1 North America Aerospace & Defense Market, By Country
4.2.1.2 Europe Aerospace & Defense Market, By Country
4.2.1.3 Asia-Pacific Aerospace & Defense Market, By Country
4.2.1.4 Rest of World Aerospace & Defense Market, By Country
4.3. Consumer
4.3.1 Consumer Market, By Region
4.3.1.1 North America Consumer Market, By Country
4.3.1.2 Europe Consumer Market, By Country
4.3.1.3 Asia-Pacific Consumer Market, By Country
4.3.1.4 Rest of World Consumer Market, By Country
4.4. Commercial
4.4.1 Commercial Market, By Region
4.4.1.1 North America Commercial Market, By Country
4.4.1.2 Europe Commercial Market, By Country
4.4.1.3 Asia-Pacific Commercial Market, By Country
4.4.1.4 Rest of World Commercial Market, By Country
4.5. Enterprise
4.5.1 Enterprise Market, By Region
4.5.1.1 North America Enterprise Market, By Country
4.5.1.2 Europe Enterprise Market, By Country
4.5.1.3 Asia-Pacific Enterprise Market, By Country
4.5.1.4 Rest of World Enterprise Market, By Country
4.6. Healthcare
4.6.1 Healthcare Market, By Region
4.6.1.1 North America Healthcare Market, By Country
4.6.1.2 Europe Healthcare Market, By Country
4.6.1.3 Asia-Pacific Healthcare Market, By Country
4.6.1.4 Rest of World Healthcare Market, By Country
4.7. Other Applications
4.7.1 Other Applications Market, By Region
4.7.1.1 North America Other Applications Market, By Country
4.7.1.2 Europe Other Applications Market, By Country
4.7.1.3 Asia-Pacific Other Applications Market, By Country
4.7.1.4 Rest of World Other Applications Market, By Country
5. Global Immersive Virtual Reality Market, By Region
5.1. Overview
5.2. North America
5.2.1 North America Immersive Virtual Reality Market, By Device
5.2.2 North America Immersive Virtual Reality Market, By Technology
5.2.3 North America Immersive Virtual Reality Market, By Component
5.2.4 North America Immersive Virtual Reality Market, By Application
5.2.5 North America Immersive Virtual Reality Market, By Country
5.2.5.1 U.S.
5.2.5.1.1 U.S. Immersive Virtual Reality Market, By Device
5.2.5.1.2 U.S. Immersive Virtual Reality Market, By Technology
5.2.5.1.3 U.S. Immersive Virtual Reality Market, By Component
5.2.5.1.4 U.S. Immersive Virtual Reality Market, By Application
5.2.5.2 Canada
5.2.5.2.1 Canada Immersive Virtual Reality Market, By Device
5.2.5.2.2 Canada Immersive Virtual Reality Market, By Technology
5.2.5.2.3 Canada Immersive Virtual Reality Market, By Component
5.2.5.2.4 Canada Immersive Virtual Reality Market, By Application
5.3. Europe
5.3.1 Europe Immersive Virtual Reality Market, By Device
5.3.2 Europe Immersive Virtual Reality Market, By Technology
5.3.3 Europe Immersive Virtual Reality Market, By Component
5.3.4 Europe Immersive Virtual Reality Market, By Application
5.3.5 Europe Immersive Virtual Reality Market, By Country
5.3.5.1 Germany
5.3.5.1.1 Germany Immersive Virtual Reality Market, By Device
5.3.5.1.2 Germany Immersive Virtual Reality Market, By Technology
5.3.5.1.3 Germany Immersive Virtual Reality Market, By Component
5.3.5.1.4 Germany Immersive Virtual Reality Market, By Application
5.3.5.2 U.K.
5.3.5.2.1 U.K. Immersive Virtual Reality Market, By Device
5.3.5.2.2 U.K. Immersive Virtual Reality Market, By Technology
5.3.5.2.3 U.K. Immersive Virtual Reality Market, By Component
5.3.5.2.4 U.K. Immersive Virtual Reality Market, By Application
5.3.5.3 France
5.3.5.3.1 France Immersive Virtual Reality Market, By Device
5.3.5.3.2 France Immersive Virtual Reality Market, By Technology
5.3.5.3.3 France Immersive Virtual Reality Market, By Component
5.3.5.3.4 France Immersive Virtual Reality Market, By Application
5.3.5.4 Italy
5.3.5.4.1 Italy Immersive Virtual Reality Market, By Device
5.3.5.4.2 Italy Immersive Virtual Reality Market, By Technology
5.3.5.4.3 Italy Immersive Virtual Reality Market, By Component
5.3.5.4.4 Italy Immersive Virtual Reality Market, By Application
5.3.5.5 Spain
5.3.5.5.1 Spain Immersive Virtual Reality Market, By Device
5.3.5.5.2 Spain Immersive Virtual Reality Market, By Technology
5.3.5.5.3 Spain Immersive Virtual Reality Market, By Component
5.3.5.5.4 Spain Immersive Virtual Reality Market, By Application
5.3.5.6 Rest of Europe
5.3.5.6.1 Rest of Europe Immersive Virtual Reality Market, By Device
5.3.5.6.2 Rest of Europe Immersive Virtual Reality Market, By Technology
5.3.5.6.3 Rest of Europe Immersive Virtual Reality Market, By Component
5.3.5.6.4 Rest of Europe Immersive Virtual Reality Market, By Application
5.4. Asia-Pacific
5.4.1 Asia-Pacific Immersive Virtual Reality Market, By Device
5.4.2 Asia-Pacific Immersive Virtual Reality Market, By Technology
5.4.3 Asia-Pacific Immersive Virtual Reality Market, By Component
5.4.4 Asia-Pacific Immersive Virtual Reality Market, By Application
5.4.5 Asia-Pacific Immersive Virtual Reality Market, By Country
5.4.5.1 China
5.4.5.1.1 China Immersive Virtual Reality Market, By Device
5.4.5.1.2 China Immersive Virtual Reality Market, By Technology
5.4.5.1.3 China Immersive Virtual Reality Market, By Component
5.4.5.1.4 China Immersive Virtual Reality Market, By Application
5.4.5.2 Japan
5.4.5.2.1 Japan Immersive Virtual Reality Market, By Device
5.4.5.2.2 Japan Immersive Virtual Reality Market, By Technology
5.4.5.2.3 Japan Immersive Virtual Reality Market, By Component
5.4.5.2.4 Japan Immersive Virtual Reality Market, By Application
5.4.5.3 South Korea
5.4.5.3.1 South Korea Immersive Virtual Reality Market, By Device
5.4.5.3.2 South Korea Immersive Virtual Reality Market, By Technology
5.4.5.3.3 South Korea Immersive Virtual Reality Market, By Component
5.4.5.3.4 South Korea Immersive Virtual Reality Market, By Application
5.4.5.4 Rest of Asia
5.4.5.4.1 Rest of Asia Immersive Virtual Reality Market, By Device
5.4.5.4.2 Rest of Asia Immersive Virtual Reality Market, By Technology
5.4.5.4.3 Rest of Asia Immersive Virtual Reality Market, By Component
5.4.5.4.4 Rest of Asia Immersive Virtual Reality Market, By Application
5.5. Rest of World
5.5.1 Rest of World Immersive Virtual Reality Market, By Device
5.5.2 Rest of World Immersive Virtual Reality Market, By Technology
5.5.3 Rest of World Immersive Virtual Reality Market, By Component
5.5.4 Rest of World Immersive Virtual Reality Market, By Application
5.5.5 Rest of World Immersive Virtual Reality Market, By Country
5.5.5.1 Brazil
5.5.5.1.1 Brazil Immersive Virtual Reality Market, By Device
5.5.5.1.2 Brazil Immersive Virtual Reality Market, By Technology
5.5.5.1.3 Brazil Immersive Virtual Reality Market, By Component
5.5.5.1.4 Brazil Immersive Virtual Reality Market, By Application
5.5.5.2 Mexico
5.5.5.2.1 Mexico Immersive Virtual Reality Market, By Device
5.5.5.2.2 Mexico Immersive Virtual Reality Market, By Technology
5.5.5.2.3 Mexico Immersive Virtual Reality Market, By Component
5.5.5.2.4 Mexico Immersive Virtual Reality Market, By Application
5.5.5.3 South Africa
5.5.5.3.1 South Africa Immersive Virtual Reality Market, By Device
5.5.5.3.2 South Africa Immersive Virtual Reality Market, By Technology
5.5.5.3.3 South Africa Immersive Virtual Reality Market, By Component
5.5.5.3.4 South Africa Immersive Virtual Reality Market, By Application
5.5.5.4 Australia
5.5.5.4.1 Australia Immersive Virtual Reality Market, By Device
5.5.5.4.2 Australia Immersive Virtual Reality Market, By Technology
5.5.5.4.3 Australia Immersive Virtual Reality Market, By Component
5.5.5.4.4 Australia Immersive Virtual Reality Market, By Application
5.5.5.5 ROW Countries
5.5.5.5.1 ROW Countries Immersive Virtual Reality Market, By Device
5.5.5.5.2 ROW Countries Immersive Virtual Reality Market, By Technology
5.5.5.5.3 ROW Countries Immersive Virtual Reality Market, By Component
5.5.5.5.4 ROW Countries Immersive Virtual Reality Market, By Application ROW Countries Immersive Virtual Reality Market Value, By Application, 2022-2031, Million USD

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