Global In-vehicle Entertainment and Information Systems Market Growth (Status and Outlook) 2023-2029
In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audiosystems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi.
LPI (LP Information)' newest research report, the “In-vehicle Entertainment and Information Systems Industry Forecast” looks at past sales and reviews total world In-vehicle Entertainment and Information Systems sales in 2022, providing a comprehensive analysis by region and market sector of projected In-vehicle Entertainment and Information Systems sales for 2023 through 2029. With In-vehicle Entertainment and Information Systems sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world In-vehicle Entertainment and Information Systems industry.
This Insight Report provides a comprehensive analysis of the global In-vehicle Entertainment and Information Systems landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on In-vehicle Entertainment and Information Systems portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global In-vehicle Entertainment and Information Systems market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for In-vehicle Entertainment and Information Systems and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global In-vehicle Entertainment and Information Systems.
The global In-vehicle Entertainment and Information Systems market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
In-vehicle apps feature infotainment, safety, convenience, travel, and assistance-based Services (navigation). They allow remote access and usability of automotive and related features in the vehicle. These apps can be installed or are pre-installed on the vehicle's infotainment system.
This report presents a comprehensive overview, market shares, and growth opportunities of In-vehicle Entertainment and Information Systems market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
QNX-based System
Linux-based System
Microsoft-based System
Android-based System
Segmentation by application
Economical Car
Luxury Car
Industrial Car
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Alpine Electronics
Continental
Garmin
Harman
Panasonic
Pioneer
Please note: The report will take approximately 2 business days to prepare and deliver.