Global In-flight Entertainment (IFE) Market Growth (Status and Outlook) 2023-2029

Global In-flight Entertainment (IFE) Market Growth (Status and Outlook) 2023-2029

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

LPI (LP Information)' newest research report, the “In-flight Entertainment (IFE) Industry Forecast” looks at past sales and reviews total world In-flight Entertainment (IFE) sales in 2022, providing a comprehensive analysis by region and market sector of projected In-flight Entertainment (IFE) sales for 2023 through 2029. With In-flight Entertainment (IFE) sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world In-flight Entertainment (IFE) industry.

This Insight Report provides a comprehensive analysis of the global In-flight Entertainment (IFE) landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on In-flight Entertainment (IFE) portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global In-flight Entertainment (IFE) market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for In-flight Entertainment (IFE) and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global In-flight Entertainment (IFE).

The global In-flight Entertainment (IFE) market size is projected to grow from US$ 6014.2 million in 2022 to US$ 15050 million in 2029; it is expected to grow at a CAGR of 14.0% from 2023 to 2029.

Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.

This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key players and key regions and countries.

Market Segmentation:

Segmentation by type

IFE Hardware

IFE Connectivity and Communication

IFE Content

Segmentation by application

Narrow Body Aircraft

Wide Body Aircraft

Others

This report also splits the market by region:

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

Gogo LLC

Global Eagle Entertainment, Inc.

Thales Group

Zodiac Aerospace

Honeywell International

Panasonic Avionics Corporation

Viasat Inc.

Rockwell Collins

Lufthansa Systems GmbH & Co. Kg

SITAONAIR

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 In-flight Entertainment (IFE) Market Size by Player
4 In-flight Entertainment (IFE) by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global In-flight Entertainment (IFE) Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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