Global In-car Entertainment Unit Market Growth (Status and Outlook) 2024-2030

Global In-car Entertainment Unit Market Growth (Status and Outlook) 2024-2030


In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls, handsfree voice control, touch-sensitive preset buttons, and even touch screens on higher-end units. Latest models of In-car entertainment systems are coming equipped with rear-view cameras along with side cameras for better safety.

The global In-car Entertainment Unit market size is projected to grow from US$ 25350 million in 2024 to US$ 32350 million in 2030; it is expected to grow at a CAGR of 4.1% from 2024 to 2030.

LPI (LP Information)' newest research report, the “In-car Entertainment Unit Industry Forecast” looks at past sales and reviews total world In-car Entertainment Unit sales in 2022, providing a comprehensive analysis by region and market sector of projected In-car Entertainment Unit sales for 2023 through 2029. With In-car Entertainment Unit sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world In-car Entertainment Unit industry.

This Insight Report provides a comprehensive analysis of the global In-car Entertainment Unit landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on In-car Entertainment Unit portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global In-car Entertainment Unit market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for In-car Entertainment Unit and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global In-car Entertainment Unit.

Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and Others countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of In-car Entertainment Unit market by product type, application, key players and key regions and countries.

Segmentation by Type:
Entertainment
Telematics
Software

Segmentation by Application:
Passenger Car
Commercial Vehicle

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Segmentation by Type:
Entertainment
Telematics
Software

Segmentation by Application:
Passenger Car
Commercial Vehicle

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
HARMAN
Panasonic
Bosch
Denso Corporation
Alpine
Continental
Visteon
Hyundai Mobis
LG
Pioneer
Marelli
Joyson
Desay SV
Clarion
Dhautoware
Motrex Co

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 In-car Entertainment Unit Market Size by Player
4 In-car Entertainment Unit by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global In-car Entertainment Unit Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings