Global XR Hardware Market Growth (Status and Outlook) 2023-2029
According to this study, the global XR Hardware market size will reach US$ million by 2029.
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In recent years, with the gradual recovery of the XR industry and the continuous upgrading of its technological level, Metaverse has become a topic of extensive discussion in the industry and has attracted the attention of the capital market. Existing smartphones and PCs are difficult to meet the experience needs of the deep integration of virtual reality in the Metaverse on the hardware side. In the future, XR hardware such as VR, AR, and MR will be an important entrance for human beings to enter the Metaverse.
This report presents a comprehensive overview, market shares, and growth opportunities of XR Hardware market by product type, application, key players and key regions and countries.
Segmentation by product type: Virtual Reality Headsets (VR Headsets) Augmented Reality Headsets (AR Headsets) Mixed Reality Headsets (MR Headsets) Hand and Gesture Tracking Devices Room-Scale Tracking Systems Others
Segmentation by Application: Gaming and Entertainment Training and Simulation Education Medical and Healthcare Manufacturing and Prototyping Others
This report also splits the market by region: United States China Europe Other regions: Japan South Korea Southeast Asia Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Meta (Oculus) Google HTC Sony Microsoft Valve Pico Technology Lenovo Varjo Magic Leap Epson RealWear Acer Samsung Qualcomm Avegant Apple Vuzix Nreal ThirdEye Gen
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