Global Webtoons Market Growth (Status and Outlook) 2024-2030

Global Webtoons Market Growth (Status and Outlook) 2024-2030


A Webtoon is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.

The global Webtoons market size is projected to grow from US$ 6244 million in 2024 to US$ 20790 million in 2030; it is expected to grow at a CAGR of 22.2% from 2024 to 2030.

LPI (LP Information)' newest research report, the “Webtoons Industry Forecast” looks at past sales and reviews total world Webtoons sales in 2022, providing a comprehensive analysis by region and market sector of projected Webtoons sales for 2023 through 2029. With Webtoons sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Webtoons industry.

This Insight Report provides a comprehensive analysis of the global Webtoons landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Webtoons portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Webtoons market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Webtoons and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Webtoons.

Global key players of webtoons include Kakao and Naver. The top two players hold a share about 40%. Asia is the largest market, with a share about 77%. In terms of product type, subscription based is the largest segment, with a share about 67%. And in terms of application, the largest application is mobile phone, with a share about 87%.

This report presents a comprehensive overview, market shares, and growth opportunities of Webtoons market by product type, application, key players and key regions and countries.

Segmentation by Type:
Subscription Based
Advertisement Based

Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Segmentation by Type:
Subscription Based
Advertisement Based

Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Naver
Kakao
Comico (NHN)
KidariStudio
Ridibooks (RIDI Corp)
Tappytoon
Tencent
Webcomics (SideWalk Group)
Mr Blue
Kuaikan
Amazia
Izneo Webtoon
Toomics (Terapin Studios)
MangaToon
Manman Manhua
Dongman Entertainment
Bilibili Comics
ToryComics
Webtoon Factory
Stela
Graphite

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Webtoons Market Size by Player
4 Webtoons by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Webtoons Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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