Global Webcomic and Graphic Novels Market Growth (Status and Outlook) 2023-2029

Global Webcomic and Graphic Novels Market Growth (Status and Outlook) 2023-2029

LPI (LP Information)' newest research report, the “Webcomic and Graphic Novels Industry Forecast” looks at past sales and reviews total world Webcomic and Graphic Novels sales in 2022, providing a comprehensive analysis by region and market sector of projected Webcomic and Graphic Novels sales for 2023 through 2029. With Webcomic and Graphic Novels sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Webcomic and Graphic Novels industry.
This Insight Report provides a comprehensive analysis of the global Webcomic and Graphic Novels landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Webcomic and Graphic Novels portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Webcomic and Graphic Novels market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Webcomic and Graphic Novels and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Webcomic and Graphic Novels.
The global Webcomic and Graphic Novels market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Webcomic and Graphic Novels is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Webcomic and Graphic Novels is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Webcomic and Graphic Novels is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Webcomic and Graphic Novels players cover Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, ToryComics, Toomics Global, Ridibooks, KidariStudio and Webtoon Factory, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Webcomic and Graphic Novels market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Subscription Based
Advertisement Based
Segmentation by application
Mobile App
PC Website
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
Tapas Media
MangaToon
Kuaikan
Manman Manhua
Bilibili Comics

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Webcomic and Graphic Novels Market Size by Player
4 Webcomic and Graphic Novels by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Webcomic and Graphic Novels Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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