Global Virtual Reality (VR) Market Growth (Status and Outlook) 2023-2029
The global Virtual Reality (VR) market size is projected to grow from US$ 2558.1 million in 2022 to US$ 25150 million in 2029; it is expected to grow at a CAGR of 38.6% from 2023 to 2029.
Global key players of Virtual Reality (VR) include Oculus (Meta), Sony and Pico Interactive, the top three players hold a share about 86%. Oculus (Meta) is the largest producer, with a share of 69%. North America is the largest market of virtual reality (VR), with a share about 40%, followed by Aisa-Pacific and Europe, with shares about 32% and 23% separately. In terms of product type, integrated type is the largest segment, with a share about 70%. And in terms of application, consumer is the largest application, with a share about 51 percent.
Virtual reality (VR) is defined as a three-dimensional computer-generated environment. Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
LPI (LP Information)' newest research report, the “Virtual Reality (VR) Industry Forecast” looks at past sales and reviews total world Virtual Reality (VR) sales in 2022, providing a comprehensive analysis by region and market sector of projected Virtual Reality (VR) sales for 2023 through 2029. With Virtual Reality (VR) sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality (VR) industry.
This Insight Report provides a comprehensive analysis of the global Virtual Reality (VR) landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Virtual Reality (VR) portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Virtual Reality (VR) market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality (VR) and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality (VR).
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality (VR) market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Integrated Type
Split Type
Segmentation by application
Consumer
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
Please note: The report will take approximately 2 business days to prepare and deliver.
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