Global Virtual Reality Exercise Games Market Growth (Status and Outlook) 2024-2030
The global Virtual Reality Exercise Games market size is projected to grow from US$ 245 million in 2024 to US$ 1830 million in 2030; it is expected to grow at a CAGR of 39.8% from 2024 to 2030.
LPI (LP Information)' newest research report, the “Virtual Reality Exercise Games Industry Forecast” looks at past sales and reviews total world Virtual Reality Exercise Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Virtual Reality Exercise Games sales for 2023 through 2029. With Virtual Reality Exercise Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality Exercise Games industry.
This Insight Report provides a comprehensive analysis of the global Virtual Reality Exercise Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Virtual Reality Exercise Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Virtual Reality Exercise Games market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality Exercise Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality Exercise Games.
United States market for Virtual Reality Exercise Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Virtual Reality Exercise Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Virtual Reality Exercise Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Virtual Reality Exercise Games players cover Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, Black Box VR, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality Exercise Games market by product type, application, key players and key regions and countries.
Segmentation by Type:
Music Rhythm Game
Boxing and Fighting Games
Others
Segmentation by Application:
Single Player Fitness
Multiplayer Fitness
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Music Rhythm Game
Boxing and Fighting Games
Others
Segmentation by Application:
Single Player Fitness
Multiplayer Fitness
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Meta Platforms (Meta Oculu)
FitXR
Resolution Games
Survios
Black Box VR
Schell Games
Five Mind Creations
For Fun Labs
nDreams
Odders Labs
Sealost Interactive
Crytek
Please note: The report will take approximately 2 business days to prepare and deliver.