Global Virtual Reality In Education Sector Market Growth (Status and Outlook) 2023-2029
Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students.
LPI (LP Information)' newest research report, the “Virtual Reality In Education Sector Industry Forecast” looks at past sales and reviews total world Virtual Reality In Education Sector sales in 2022, providing a comprehensive analysis by region and market sector of projected Virtual Reality In Education Sector sales for 2023 through 2029. With Virtual Reality In Education Sector sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality In Education Sector industry.
This Insight Report provides a comprehensive analysis of the global Virtual Reality In Education Sector landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Virtual Reality In Education Sector portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Virtual Reality In Education Sector market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality In Education Sector and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality In Education Sector.
The global Virtual Reality In Education Sector market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Virtual Reality In Education Sector is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Virtual Reality In Education Sector is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Virtual Reality In Education Sector is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Virtual Reality In Education Sector players cover Unimersiv, Google, VR Education Holdings, Alchemy VR, Discovery VR, zSpace, Curiscope, WEARVR and Nearpod, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality In Education Sector market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
VR Hardware
VR Software
Segmentation by application
K-12 Sector
Higher Education Sector
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Unimersiv
Google
VR Education Holdings
Alchemy VR
Discovery VR
zSpace
Curiscope
WEARVR
Nearpod
EON Reality
Oculus VR
Schell Games
Gamar
Thinglink
Virtalis
Avantis Education
Please note: The report will take approximately 2 business days to prepare and deliver.