Global Virtual Games Market Growth (Status and Outlook) 2024-2030

Global Virtual Games Market Growth (Status and Outlook) 2024-2030


A virtual game is a digital or electronic game that is played on a computer, console, or mobile device. It allows players to interact with a virtual environment or characters, often creating an immersive experience through graphics, sound, and gameplay mechanics. Virtual games can range from simple casual games to complex multiplayer online games with millions of players worldwide.

The global Virtual Games market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.

LPI (LP Information)' newest research report, the “Virtual Games Industry Forecast” looks at past sales and reviews total world Virtual Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Virtual Games sales for 2023 through 2029. With Virtual Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Games industry.

This Insight Report provides a comprehensive analysis of the global Virtual Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Virtual Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Virtual Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Games.

United States market for Virtual Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

China market for Virtual Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Europe market for Virtual Games is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.

Global key Virtual Games players cover Mattel, Nintendo, Hasbro, Jackbox.tv, Juego Studios, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Games market by product type, application, key players and key regions and countries.

Segmentation by Type:
Single Player Leisure
Multiplayer Competition

Segmentation by Application:
Computer Terminal
Mobile Terminal

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Segmentation by Type:
Single Player Leisure
Multiplayer Competition

Segmentation by Application:
Computer Terminal
Mobile Terminal

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Mattel
Nintendo
Hasbro
Jackbox.tv
Juego Studios
Watson Adventures
Tencent
Glu Mobile
Goldman Sachs Asset Management
HaxBall
GeoGuessr
Bad Cards
Les Pardew

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Virtual Games Market Size by Player
4 Virtual Games by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Virtual Games Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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