Global VR Gaming Gear Market Growth 2025-2031

The global VR Gaming Gear market size is predicted to grow from US$ 10590 million in 2025 to US$ 21520 million in 2031; it is expected to grow at a CAGR of 12.6% from 2025 to 2031.

VR gaming gear, also known as virtual reality gaming gear, refers to a collection of hardware devices and accessories designed to create immersive virtual reality experiences for gaming enthusiasts. Virtual reality (VR) technology allows players to step into a computer-generated world and interact with it as if they were physically present within the game environment.

VR headset manufacturers have been working to enhance the resolution and display technology of their devices. Higher-resolution displays, reduced screen door effects, and improved refresh rates contribute to more lifelike and immersive visuals.

LP Information, Inc. (LPI) ' newest research report, the “VR Gaming Gear Industry Forecast” looks at past sales and reviews total world VR Gaming Gear sales in 2024, providing a comprehensive analysis by region and market sector of projected VR Gaming Gear sales for 2025 through 2031. With VR Gaming Gear sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world VR Gaming Gear industry.

This Insight Report provides a comprehensive analysis of the global VR Gaming Gear landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on VR Gaming Gear portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global VR Gaming Gear market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for VR Gaming Gear and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global VR Gaming Gear.

This report presents a comprehensive overview, market shares, and growth opportunities of VR Gaming Gear market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
Earphone
VR Treadmill
VR Computer Backpack
Others

Segmentation by Application:
Gaming Console
PC
Smartphone
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
HTC Corporation
Google Inc.
Sony Corporation
Microsoft Corporation
Virtuix Holdings Inc.
Samsung Corporation
Nintendo Co Ltd
Oculus VR, LLC
HP Inc
Xiaomi Corporation
ZEISS Group
Virtuix Omni
Oculus
HP Development Company
Nintendo
Google Inc
Birdly
Sixense STEM
Teslasuit
Feelreal

Key Questions Addressed in this Report

What is the 10-year outlook for the global VR Gaming Gear market?

What factors are driving VR Gaming Gear market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do VR Gaming Gear market opportunities vary by end market size?

How does VR Gaming Gear break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for VR Gaming Gear by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for VR Gaming Gear by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion

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