Global VR Fitness Game Market Growth (Status and Outlook) 2025-2031

Global VR Fitness Game Market Growth (Status and Outlook) 2025-2031


The global VR Fitness Game market size is predicted to grow from US$ 245 million in 2025 to US$ 1830 million in 2031; it is expected to grow at a CAGR of 39.8% from 2025 to 2031.

The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.

Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.

LPI (LP Information)' newest research report, the “VR Fitness Game Industry Forecast” looks at past sales and reviews total world VR Fitness Game sales in 2024, providing a comprehensive analysis by region and market sector of projected VR Fitness Game sales for 2025 through 2031. With VR Fitness Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world VR Fitness Game industry.

This Insight Report provides a comprehensive analysis of the global VR Fitness Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on VR Fitness Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global VR Fitness Game market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for VR Fitness Game and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global VR Fitness Game.

This report presents a comprehensive overview, market shares, and growth opportunities of VR Fitness Game market by product type, application, key players and key regions and countries.

Segmentation by Type:
Music Rhythm Game
Boxing and Fighting Games
Others

Segmentation by Application:
Single Player Fitness
Multiplayer Fitness

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Meta Platforms (Meta Oculu)
FitXR
Resolution Games
Survios
Black Box VR
Schell Games
Five Mind Creations
For Fun Labs
nDreams
Odders Labs
Sealost Interactive
Crytek

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 VR Fitness Game Market Size by Player
4 VR Fitness Game by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global VR Fitness Game Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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