Global Subscription-based Gaming Market Growth (Status and Outlook) 2023-2029
LPI (LP Information)' newest research report, the “Subscription-based Gaming Industry Forecast” looks at past sales and reviews total world Subscription-based Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Subscription-based Gaming sales for 2023 through 2029. With Subscription-based Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Subscription-based Gaming industry.
This Insight Report provides a comprehensive analysis of the global Subscription-based Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Subscription-based Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Subscription-based Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Subscription-based Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Subscription-based Gaming.
The global Subscription-based Gaming market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Subscription-based Gaming is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Subscription-based Gaming players cover Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA) and Uplay Pass (Ubisoft), etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Subscription-based Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Local Gaming
Cloud Gaming
Segmentation by application
Console Gaming
PC-based Gaming
Mobile Gaming
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Xbox (Game Pass) (Microsoft Corporation)
PlayStation Now (Sony Corporation)
7.1.3 Apple Arcade (Apple Inc.)
Nintendo Switch Online (Nintendo Co. Ltd)
EA Play (Electronic Arts Inc.)
Google Play Pass (Google LLC)
Humble Bundle Inc.
GeForce Now (NVIDIA)
Uplay Pass (Ubisoft)
Amazon Luna (Amazon Inc.)
Tencent Holdings Ltd
Epic games Inc.
Prime Gaming (Amazon Inc.)
Please note: The report will take approximately 2 business days to prepare and deliver.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook