Global Social Gaming Market Growth (Status and Outlook) 2024-2030
Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.
The global Social Gaming market size is projected to grow from US$ 13480 million in 2023 to US$ 31050 million in 2030; it is expected to grow at a CAGR of 12.7% from 2024 to 2030.
LPI (LP Information)' newest research report, the “Social Gaming Industry Forecast” looks at past sales and reviews total world Social Gaming sales in 2023, providing a comprehensive analysis by region and market sector of projected Social Gaming sales for 2024 through 2030. With Social Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Social Gaming industry.
This Insight Report provides a comprehensive analysis of the global Social Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Social Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Social Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Social Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Social Gaming.
United States market for Social Gaming is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Social Gaming is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Social Gaming is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Social Gaming players cover Activision Blizzard, Electronic Arts, King Digital Entertainment, Supercell and Behaviour Interactive, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Social Gaming market by product type, application, key players and key regions and countries.
Segmentation by type
Voice Social Gaming
Video Social Gaming
Others
Segmentation by application
Male
Female
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Electronic Arts
King Digital Entertainment
Supercell
Behaviour Interactive
Wooga
Zynga
Etermax
Peak Games
Tencent
TinyCo
Gameloft
CrowdStar
Aeria Games GmbH
DeNA Co., Ltd
Please note: The report will take approximately 2 business days to prepare and deliver.