Global Sim Racing Market Growth (Status and Outlook) 2024-2030

Global Sim Racing Market Growth (Status and Outlook) 2024-2030


The Sim Racing hardware is a video racing game simulator specially launched for gamers. It can be divided into three parts: display system bracket, game equipment simulator and racing seat. The brackets of each part are welded with carbon steel pipes, the various parts are combined through fixing bolts and nuts, which can meet the needs of racing games and multi-screen display systems at the same time. Among them, the game equipment simulator includes a front seat and a back seat of the bracket. The front seat is used to install the game steering wheel, joysticks and pedals, and the back seat is used to install the racing seat.

The global Sim Racing market size is projected to grow from US$ 1282 million in 2024 to US$ 4255 million in 2030; it is expected to grow at a CAGR of 22.1% from 2024 to 2030.

LPI (LP Information)' newest research report, the “Sim Racing Industry Forecast” looks at past sales and reviews total world Sim Racing sales in 2022, providing a comprehensive analysis by region and market sector of projected Sim Racing sales for 2023 through 2029. With Sim Racing sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Sim Racing industry.

This Insight Report provides a comprehensive analysis of the global Sim Racing landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Sim Racing portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Sim Racing market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Sim Racing and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Sim Racing.

The core manufacturers of Chinese Sim Racing include PXN, Logitech and BenQ. The e top three companies hold about 44 per cent of the market. In terms of product type, Wheel & Wheel Bases is the largest segments with approximately 45% market share. In terms of application, Professional is the largest downstream segment, accounting for about 61% of the market share.

This report presents a comprehensive overview, market shares, and growth opportunities of Sim Racing market by product type, application, key players and key regions and countries.

Segmentation by Type:
Wheel & Wheel Bases
Monitor
Pedals
Others

Segmentation by Application:
Professional
Amateur

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Segmentation by Type:
Wheel & Wheel Bases
Monitor
Pedals
Others

Segmentation by Application:
Professional
Amateur

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Sim Racing Market Size by Player
4 Sim Racing by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Sim Racing Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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