Global STEAM Education Market Growth (Status and Outlook) 2023-2029

Global STEAM Education Market Growth (Status and Outlook) 2023-2029

STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.
LPI (LP Information)' newest research report, the “STEAM Education Industry Forecast” looks at past sales and reviews total world STEAM Education sales in 2022, providing a comprehensive analysis by region and market sector of projected STEAM Education sales for 2023 through 2029. With STEAM Education sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world STEAM Education industry.
This Insight Report provides a comprehensive analysis of the global STEAM Education landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on STEAM Education portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global STEAM Education market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for STEAM Education and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global STEAM Education.
The global STEAM Education market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for STEAM Education is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for STEAM Education is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for STEAM Education is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key STEAM Education players cover Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of STEAM Education market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Online
Offline
Segmentation by application
Primary School
Junior High School
High School
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Youbetter
Makeblock
Lego
Metas
Microduino
EduKatey
Stemi
USASEF
Pleasant Grove ISD
Inspirely Education
Beacon House
Gateway
Horizon Education
DFrobot
CHAIHUO

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 STEAM Education Market Size by Player
4 STEAM Education by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global STEAM Education Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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