Global Racing Games Market Growth (Status and Outlook) 2023-2029

Global Racing Games Market Growth (Status and Outlook) 2023-2029

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
LPI (LP Information)' newest research report, the “Racing Games Industry Forecast” looks at past sales and reviews total world Racing Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Racing Games sales for 2023 through 2029. With Racing Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Racing Games industry.
This Insight Report provides a comprehensive analysis of the global Racing Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Racing Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Racing Games market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Racing Games and breaks down the forecast by type, by terminals, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Racing Games.
The global Racing Games market size is projected to grow from US$ 1523.3 million in 2022 to US$ 3141.3 million in 2029; it is expected to grow at a CAGR of 10.9% from 2023 to 2029.
The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.
This report presents a comprehensive overview, market shares, and growth opportunities of Racing Games market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
F2P
P2P
Segmentation by terminals
PC
Mobile
Console
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Racing Games Market Size by Player
4 Racing Games by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Racing Games Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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