Global Online Smartphone & Tablet Games Market Growth (Status and Outlook) 2023-2029
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.
LPI (LP Information)' newest research report, the “Online Smartphone & Tablet Games Industry Forecast” looks at past sales and reviews total world Online Smartphone & Tablet Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Online Smartphone & Tablet Games sales for 2023 through 2029. With Online Smartphone & Tablet Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Smartphone & Tablet Games industry.
This Insight Report provides a comprehensive analysis of the global Online Smartphone & Tablet Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Online Smartphone & Tablet Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Online Smartphone & Tablet Games market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Smartphone & Tablet Games and breaks down the forecast by type, by age, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Smartphone & Tablet Games.
The global Online Smartphone & Tablet Games market size is projected to grow from US$ 120570 million in 2022 to US$ 279460 million in 2029; it is expected to grow at a CAGR of 12.8% from 2023 to 2029.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Smartphone & Tablet Games market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segmentation by age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Please note: The report will take approximately 2 business days to prepare and deliver.
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