Global Online Game Market Growth (Status and Outlook) 2023-2029

Global Online Game Market Growth (Status and Outlook) 2023-2029

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
LPI (LP Information)' newest research report, the “Online Game Industry Forecast” looks at past sales and reviews total world Online Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Online Game sales for 2023 through 2029. With Online Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Game industry.
This Insight Report provides a comprehensive analysis of the global Online Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Online Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Online Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Game and breaks down the forecast by type, by consumer age range, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Game.
The global Online Game market size is projected to grow from US$ 118190 million in 2022 to US$ 273950 million in 2029; it is expected to grow at a CAGR of 12.8% from 2023 to 2029.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segmentation by consumer age range
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Online Game Market Size by Player
4 Online Game by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Online Game Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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