Global Move-to-Earn Games Market Growth (Status and Outlook) 2024-2030

Global Move-to-Earn Games Market Growth (Status and Outlook) 2024-2030


The global Move-to-Earn Games market size is projected to grow from US$ 528.3 million in 2023 to US$ 1322.2 million in 2030; it is expected to grow at a CAGR of 14.0% from 2024 to 2030.

LPI (LP Information)' newest research report, the “Move-to-Earn Games Industry Forecast” looks at past sales and reviews total world Move-to-Earn Games sales in 2023, providing a comprehensive analysis by region and market sector of projected Move-to-Earn Games sales for 2024 through 2030. With Move-to-Earn Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Move-to-Earn Games industry.

This Insight Report provides a comprehensive analysis of the global Move-to-Earn Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Move-to-Earn Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Move-to-Earn Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Move-to-Earn Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Move-to-Earn Games.

PC is an important application. According to IDC, global PC shipments in 2022 reached 292.3 million units, down 16.51% year on year, and the combined market share of the top five companies by shipment was 76.0%. Lenovo, HP, Dell, Apple and Apple ranked top five in terms of market share, with shipments of 68.0 million units (23.3%), 55.3 million units (18.9%), 49.8 million units (17.0%), 28.6 million units (9.8%) and 20.6 million units (7.0%). According to data released recently by IDC, global PC shipments in the first quarter were 56.9 million units, down 29% from a year earlier. In terms of companies, Apple's shipments fell 40.5% year on year in the same period, the biggest drop among all companies. Lenovo Group and Dell Technologies saw their shipments fall more than 30%.

This report presents a comprehensive overview, market shares, and growth opportunities of Move-to-Earn Games market by product type, application, key players and key regions and countries.

Segmentation by type
Running
Swimming
Dancing
Cycling
Fitness

Segmentation by application
Computers
Phones & Tablets

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
MetaGym
STEPN
Dotmoovs
Sweatcoin
Genopets
Step App
OliveX
Calo
Digital Fitness
WIRTUAL

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Move-to-Earn Games Market Size by Player
4 Move-to-Earn Games by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Move-to-Earn Games Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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