Global Massive Multiplayer Online (MMO) Games Market Growth (Status and Outlook) 2025-2031
The global Massive Multiplayer Online (MMO) Games market size is predicted to grow from US$ 54530 million in 2025 to US$ 92620 million in 2031; it is expected to grow at a CAGR of 9.2% from 2025 to 2031.
A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.
LPI (LP Information)' newest research report, the “Massive Multiplayer Online (MMO) Games Industry Forecast” looks at past sales and reviews total world Massive Multiplayer Online (MMO) Games sales in 2024, providing a comprehensive analysis by region and market sector of projected Massive Multiplayer Online (MMO) Games sales for 2025 through 2031. With Massive Multiplayer Online (MMO) Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Massive Multiplayer Online (MMO) Games industry.
This Insight Report provides a comprehensive analysis of the global Massive Multiplayer Online (MMO) Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Massive Multiplayer Online (MMO) Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Massive Multiplayer Online (MMO) Games market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Massive Multiplayer Online (MMO) Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Massive Multiplayer Online (MMO) Games.
This report presents a comprehensive overview, market shares, and growth opportunities of Massive Multiplayer Online (MMO) Games market by product type, application, key players and key regions and countries.
Segmentation by Type:
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games
Segmentation by Application:
Professional Players
Amateur Players
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo
Please note: The report will take approximately 2 business days to prepare and deliver.