Global Gesture Recognition Market Growth (Status and Outlook) 2023-2029

Global Gesture Recognition Market Growth (Status and Outlook) 2023-2029


Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.

LPI (LP Information)' newest research report, the “Gesture Recognition Industry Forecast” looks at past sales and reviews total world Gesture Recognition sales in 2022, providing a comprehensive analysis by region and market sector of projected Gesture Recognition sales for 2023 through 2029. With Gesture Recognition sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gesture Recognition industry.

This Insight Report provides a comprehensive analysis of the global Gesture Recognition landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gesture Recognition portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gesture Recognition market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gesture Recognition and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gesture Recognition.

The global Gesture Recognition market size is projected to grow from US$ 6803.6 million in 2022 to US$ 22280 million in 2029; it is expected to grow at a CAGR of 18.5% from 2023 to 2029.

The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.

This report presents a comprehensive overview, market shares, and growth opportunities of Gesture Recognition market by product type, application, key players and key regions and countries.

Market Segmentation:

Segmentation by type
2D Gesture Recognition
3D Gesture Recognition

Segmentation by application
Automotive
Consumer Electronics
Healthcare
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic
Sony

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Gesture Recognition Market Size by Player
4 Gesture Recognition by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Gesture Recognition Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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