Global Gaming Software Market Growth (Status and Outlook) 2023-2029
The global Gaming Software market size is projected to grow from US$ 198690 million in 2022 to US$ 302790 million in 2029; it is expected to grow at a CAGR of 6.2% from 2023 to 2029.
Tencent is the world's largest manufacturers of Gaming Software with a market share of about 13%. Other major manufacturers include Sony, Apple, Warner Bros, Microsoft and Activision Blizzard, etc. The North America region is the world's largest market for this product, has a share about 27%, followed by Asia (excluding China) and China, with share 25% and 22%, separately. In terms of product types, mobile gaming is the largest market segment, occupying for a share of about 50%. In terms of product applications, gaming software is mainly used in amateur gamer, with a market share of 80%.
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
LPI (LP Information)' newest research report, the “Gaming Software Industry Forecast” looks at past sales and reviews total world Gaming Software sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Software sales for 2023 through 2029. With Gaming Software sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Software industry.
This Insight Report provides a comprehensive analysis of the global Gaming Software landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Software portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming Software market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Software and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Software.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Software market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Mobile Gaming
Console Gaming
PC Gaming
Segmentation by application
Amateur Gamer
Professional Gamer
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
Please note: The report will take approximately 2 business days to prepare and deliver.
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