Global Gaming Market Growth (Status and Outlook) 2025-2031
The global Gaming market size is predicted to grow from US$ 235020 million in 2025 to US$ 496580 million in 2031; it is expected to grow at a CAGR of 13.3% from 2025 to 2031.
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
Global Gaming key players include Activision Blizzard, Microsoft, Sony, Tencent, Apple, etc. Global top five manufacturers hold a share about 45%.
Asia-Pacific is the largest market, with a share about 45%, followed by North America and Europe, both have a share over 45 percent.
In terms of product, Mobile Gaming is the largest segment, with a share over 50%. And in terms of application, the largest application is Amateur, followed by Professional.
LPI (LP Information)' newest research report, the “Gaming Industry Forecast” looks at past sales and reviews total world Gaming sales in 2024, providing a comprehensive analysis by region and market sector of projected Gaming sales for 2025 through 2031. With Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming industry.
This Insight Report provides a comprehensive analysis of the global Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming market by product type, application, key players and key regions and countries.
Segmentation by Type:
Mobile Gaming
Console Gaming
PC Gaming
Segmentation by Application:
Amateur
Professional
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
Please note: The report will take approximately 2 business days to prepare and deliver.