Global Gaming Educational Institution Market Growth (Status and Outlook) 2024-2030
The Gaming Educational Institution is a rapidly growing sector that focuses on developing educational programs, training, and resources related to electronic sports (esports). It encompasses a wide range of activities aimed at preparing individuals for careers in the esports ecosystem, including professional gaming, team management, event organization, content creation, marketing, and esports-related technology.
The global Gaming Educational Institution market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
LPI (LP Information)' newest research report, the “Gaming Educational Institution Industry Forecast” looks at past sales and reviews total world Gaming Educational Institution sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Educational Institution sales for 2023 through 2029. With Gaming Educational Institution sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Educational Institution industry.
This Insight Report provides a comprehensive analysis of the global Gaming Educational Institution landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Gaming Educational Institution portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gaming Educational Institution market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Educational Institution and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Educational Institution.
United States market for Gaming Educational Institution is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Gaming Educational Institution is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Gaming Educational Institution is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Gaming Educational Institution players cover eFuse, Gamer Sensei, ECA, NASEF, UCI Esports, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Educational Institution market by product type, application, key players and key regions and countries.
Segmentation by Type:
Online Teaching
Offline Teaching
Segmentation by Application:
Professional Gaming
Non-Professional Gamer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Online Teaching
Offline Teaching
Segmentation by Application:
Professional Gaming
Non-Professional Gamer
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
eFuse
Gamer Sensei
ECA
NASEF
UCI Esports
TESports
Hero Academy
CEEDA
Full Sail University
ESL Academy
EPA
XP League
1HP
Uconnect Esports
Learn2Esport
Ggtech
Chaojing Education
Perfect World Education
Zhejiang Wangjing Education
Taidu Intelligent Technology
Please note: The report will take approximately 2 business days to prepare and deliver.