Global Gamepad Market Growth 2025-2031

Global Gamepad Market Growth 2025-2031


The global Gamepad market size is predicted to grow from US$ 5513 million in 2025 to US$ 10950 million in 2031; it is expected to grow at a CAGR of 12.1% from 2025 to 2031.

A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.

Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%.

North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV.

LP Information, Inc. (LPI) ' newest research report, the “Gamepad Industry Forecast” looks at past sales and reviews total world Gamepad sales in 2024, providing a comprehensive analysis by region and market sector of projected Gamepad sales for 2025 through 2031. With Gamepad sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gamepad industry.

This Insight Report provides a comprehensive analysis of the global Gamepad landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gamepad portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gamepad market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gamepad and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gamepad.

This report presents a comprehensive overview, market shares, and growth opportunities of Gamepad market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
PC Gamepad
Mobile Phone Gamepad
Universal Gamepad

Segmentation by Application:
Game Console
PC
Smart Phone
Smart TV
Automobile

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Microsoft
Sony
Razer
BEITONG
Logitech
Flydigi
Dashine Electronics
Thunderobot
GameSir
Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
Thrustmaster
Shenzhen Pxn Electronics Technology Co., Ltd.
Nintendo
8BitDo

Key Questions Addressed in this Report

What is the 10-year outlook for the global Gamepad market?

What factors are driving Gamepad market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Gamepad market opportunities vary by end market size?

How does Gamepad break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for Gamepad by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Gamepad by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion

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