Global Gacha Games Market Growth (Status and Outlook) 2025-2031

The global Gacha Games market size is predicted to grow from US$ 4013 million in 2025 to US$ 9103 million in 2031; it is expected to grow at a CAGR of 14.6% from 2025 to 2031.

Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.

With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.

LPI (LP Information)' newest research report, the “Gacha Games Industry Forecast” looks at past sales and reviews total world Gacha Games sales in 2024, providing a comprehensive analysis by region and market sector of projected Gacha Games sales for 2025 through 2031. With Gacha Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gacha Games industry.

This Insight Report provides a comprehensive analysis of the global Gacha Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Gacha Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Gacha Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gacha Games and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gacha Games.

This report presents a comprehensive overview, market shares, and growth opportunities of Gacha Games market by product type, application, key players and key regions and countries.

Segmentation by Type:

RPG Games

Card Games

Others

Segmentation by Application:

Android Platform

iOS Platform

PC and Web Browser

Others

This report also splits the market by region:

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

Genshin Impact (HoYoverse)

Fire Emblem Heroes (Nintendo)

Langrisser (Zlongame)

Azur Lane (Shanghai Manjuu)

Pokemon Masters (DeNA)

Star Wars

Marvel Strike Force

Dragon Ball Legends (Dimps)

Dragalia Lost (Cygames) (CyberAgent)

Raid: Shadow Legends

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Gacha Games Market Size by Player
4 Gacha Games by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Gacha Games Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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