Global Esports & Sports Betting Market Growth (Status and Outlook) 2023-2029

Global Esports & Sports Betting Market Growth (Status and Outlook) 2023-2029

LPI (LP Information)' newest research report, the “Esports & Sports Betting Industry Forecast” looks at past sales and reviews total world Esports & Sports Betting sales in 2022, providing a comprehensive analysis by region and market sector of projected Esports & Sports Betting sales for 2023 through 2029. With Esports & Sports Betting sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Esports & Sports Betting industry.
This Insight Report provides a comprehensive analysis of the global Esports & Sports Betting landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Esports & Sports Betting portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Esports & Sports Betting market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Esports & Sports Betting and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Esports & Sports Betting.
The global Esports & Sports Betting market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Esports & Sports Betting is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Esports & Sports Betting is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Esports & Sports Betting is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Esports & Sports Betting players cover William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Esports & Sports Betting market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Esports Betting
Sports Betting
Segmentation by application
Ages 18-25
Ages 26-30
Ages 31 and Above
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Esports & Sports Betting Market Size by Player
4 Esports & Sports Betting by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Esports & Sports Betting Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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