Global Electronic Gaming Machines (EGM) Market Growth 2023-2029

Global Electronic Gaming Machines (EGM) Market Growth 2023-2029

LPI (LP Information)' newest research report, the “Electronic Gaming Machines (EGM) Industry Forecast” looks at past sales and reviews total world Electronic Gaming Machines (EGM) sales in 2022, providing a comprehensive analysis by region and market sector of projected Electronic Gaming Machines (EGM) sales for 2023 through 2029. With Electronic Gaming Machines (EGM) sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Electronic Gaming Machines (EGM) industry.

This Insight Report provides a comprehensive analysis of the global Electronic Gaming Machines (EGM) landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Electronic Gaming Machines (EGM) portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Electronic Gaming Machines (EGM) market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Electronic Gaming Machines (EGM) and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Electronic Gaming Machines (EGM).

The global Electronic Gaming Machines (EGM) market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for Electronic Gaming Machines (EGM) is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for Electronic Gaming Machines (EGM) is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for Electronic Gaming Machines (EGM) is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key Electronic Gaming Machines (EGM) players cover Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop and Subor, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of Electronic Gaming Machines (EGM) market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
Poker EGMs
TV EGMs
Large-scale EGMs

Segmentation by application
TV Games
ARC Games
Poket Games
PC Games

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

Key Questions Addressed in this Report

What is the 10-year outlook for the global Electronic Gaming Machines (EGM) market?

What factors are driving Electronic Gaming Machines (EGM) market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Electronic Gaming Machines (EGM) market opportunities vary by end market size?

How does Electronic Gaming Machines (EGM) break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global Electronic Gaming Machines (EGM) by Company
4 World Historic Review for Electronic Gaming Machines (EGM) by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Electronic Gaming Machines (EGM) by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings