The global Educational Games for Kids market size is predicted to grow from US$ 735 million in 2025 to US$ 841 million in 2031; it is expected to grow at a CAGR of 2.3% from 2025 to 2031.
The educational games for kids market has been experiencing significant growth in recent years. This can be attributed to the increasing emphasis on early childhood education and the growing adoption of technology in the education sector. The market is expected to continue growing at a steady pace in the coming years.The educational games for kids market is witnessing strong demand across various regions. North America and Europe are the leading sales regions, accounting for a significant share of the market. This can be attributed to the high disposable income of parents in these regions and their willingness to invest in their children"s education. Asia Pacific is also emerging as a lucrative market, driven by the increasing adoption of smartphones and tablets in countries like China and India.The market for educational games for kids is highly fragmented, with a large number of small and medium-sized players. However, there are a few major players that dominate the market. These companies have a strong presence in multiple regions and offer a wide range of educational games for kids. They also invest heavily in research and development to develop innovative and engaging games.There are several opportunities for growth in the educational games for kids market. The increasing penetration of smartphones and tablets, coupled with the availability of high-speed internet, has opened up new avenues for game developers. The demand for educational games that can be accessed on mobile devices is on the rise. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) technologies presents an opportunity for game developers to create immersive and interactive learning experiences.Despite the growth prospects, the educational games for kids market faces certain challenges. One of the key challenges is the lack of awareness among parents and educators about the benefits of educational games. Many parents still perceive games as a form of entertainment rather than a learning tool. Additionally, the market is highly competitive, with new entrants constantly entering the market. This makes it challenging for existing players to differentiate their offerings and maintain market share.
LPI (LP Information)' newest research report, the “Educational Games for Kids Industry Forecast” looks at past sales and reviews total world Educational Games for Kids sales in 2024, providing a comprehensive analysis by region and market sector of projected Educational Games for Kids sales for 2025 through 2031. With Educational Games for Kids sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Educational Games for Kids industry.
This Insight Report provides a comprehensive analysis of the global Educational Games for Kids landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Educational Games for Kids portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Educational Games for Kids market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Educational Games for Kids and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Educational Games for Kids.
This report presents a comprehensive overview, market shares, and growth opportunities of Educational Games for Kids market by product type, application, key players and key regions and countries.
Segmentation by Type:
On-premises
Cloud Based
Segmentation by Application:
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
Please note: The report will take approximately 2 business days to prepare and deliver.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook