Global Digital Gaming Market Growth (Status and Outlook) 2025-2031
The global Digital Gaming market size is predicted to grow from US$ 253180 million in 2025 to US$ 648840 million in 2031; it is expected to grow at a CAGR of 17.0% from 2025 to 2031.
United States market for Digital Gaming is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Digital Gaming is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Digital Gaming is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Digital Gaming players cover Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
LPI (LP Information)' newest research report, the “Digital Gaming Industry Forecast” looks at past sales and reviews total world Digital Gaming sales in 2024, providing a comprehensive analysis by region and market sector of projected Digital Gaming sales for 2025 through 2031. With Digital Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Digital Gaming industry.
This Insight Report provides a comprehensive analysis of the global Digital Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Digital Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Digital Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Digital Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Digital Gaming.
This report presents a comprehensive overview, market shares, and growth opportunities of Digital Gaming market by product type, application, key players and key regions and countries.
Segmentation by Type:
Free-to-play
Pay-to-play
Segmentation by Application:
Mobile Devices
PC
TV
Gaming Console
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games
Please note: The report will take approximately 2 business days to prepare and deliver.