Global Collectible Card Game Market Growth (Status and Outlook) 2025-2031

Global Collectible Card Game Market Growth (Status and Outlook) 2025-2031


The global Collectible Card Game market size is predicted to grow from US$ 16910 million in 2025 to US$ 42270 million in 2031; it is expected to grow at a CAGR of 16.5% from 2025 to 2031.

A collectible card game (CCG), also called a trading card game (TCG), among other names, is a strategy card game created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card.

Hasbro Inc.,Blizzard Entertainment, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell, KYY games, Bushiroad ,Nintendoetc. are the key suppliers in the global Collectible Card Game market. Top 5 took up only 27.46% of the global market in 2019.

LPI (LP Information)' newest research report, the “Collectible Card Game Industry Forecast” looks at past sales and reviews total world Collectible Card Game sales in 2024, providing a comprehensive analysis by region and market sector of projected Collectible Card Game sales for 2025 through 2031. With Collectible Card Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Collectible Card Game industry.

This Insight Report provides a comprehensive analysis of the global Collectible Card Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Collectible Card Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Collectible Card Game market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Collectible Card Game and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Collectible Card Game.

This report presents a comprehensive overview, market shares, and growth opportunities of Collectible Card Game market by product type, application, key players and key regions and countries.

Segmentation by Type:
Digital
Physical

Segmentation by Application:
PC Games
Mobile Device Games
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Hasbro Inc.
Blizzard Entertainment
Cygames
Take-Two Interactive Software, Inc.
Magic
Konami
Magic Duels
KYY games
Bushiroad

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Collectible Card Game Market Size by Player
4 Collectible Card Game by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Collectible Card Game Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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