Global Cloud Gaming Platform and Services Market Growth (Status and Outlook) 2023-2029
LPI (LP Information)' newest research report, the “Cloud Gaming Platform and Services Industry Forecast” looks at past sales and reviews total world Cloud Gaming Platform and Services sales in 2022, providing a comprehensive analysis by region and market sector of projected Cloud Gaming Platform and Services sales for 2023 through 2029. With Cloud Gaming Platform and Services sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Cloud Gaming Platform and Services industry.
This Insight Report provides a comprehensive analysis of the global Cloud Gaming Platform and Services landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Cloud Gaming Platform and Services portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Cloud Gaming Platform and Services market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Cloud Gaming Platform and Services and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Cloud Gaming Platform and Services.
The global Cloud Gaming Platform and Services market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Cloud Gaming Platform and Services is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Cloud Gaming Platform and Services is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Cloud Gaming Platform and Services is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Cloud Gaming Platform and Services players cover Xbox Game Pass (Microsoft), Facebook Gaming, STADIA (Google), NetEase Games (Hong Kong NetEase), Ludium Lab, Luna (Amazon), PlayStation Now (SONY), Tencent and Antstream Arcade, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Cloud Gaming Platform and Services market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Cloud Gaming Platform
Cloud Gaming Services
Segmentation by application
TV
Smartphone
Computers
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Xbox Game Pass (Microsoft)
Facebook Gaming
STADIA (Google)
NetEase Games (Hong Kong NetEase)
Ludium Lab
Luna (Amazon)
PlayStation Now (SONY)
Tencent
Antstream Arcade
Alibaba
BLACKNUT
MY.GAMES (My.com)
GameStream (NVIDIA)
Wiztivi
Arcade (Apple)
UTOMK
Ubisoft Connect (Ubisoft Entertainment)
Baidu
Huawei
Zhejiang Shiji Huatong
37Games
Please note: The report will take approximately 2 business days to prepare and deliver.
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