Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.
LPI (LP Information)' newest research report, the “Cloud Gaming Industry Forecast” looks at past sales and reviews total world Cloud Gaming sales in 2022, providing a comprehensive analysis by region and market sector of projected Cloud Gaming sales for 2023 through 2029. With Cloud Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Cloud Gaming industry.
This Insight Report provides a comprehensive analysis of the global Cloud Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Cloud Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Cloud Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Cloud Gaming and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Cloud Gaming.
The global Cloud Gaming market size is projected to grow from US$ 184.9 million in 2022 to US$ 1651.2 million in 2029; it is expected to grow at a CAGR of 36.7% from 2023 to 2029.
Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.
USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.
In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.
This report presents a comprehensive overview, market shares, and growth opportunities of Cloud Gaming market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Video Streaming
File Streaming
Segmentation by application
PC
Connected TV
Tablet
Smartphone
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
Please note: The report will take approximately 2 business days to prepare and deliver.
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