Global Card and Board Games Market Growth 2023-2029

Global Card and Board Games Market Growth 2023-2029


Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

LPI (LP Information)' newest research report, the “Card and Board Games Industry Forecast” looks at past sales and reviews total world Card and Board Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Card and Board Games sales for 2023 through 2029. With Card and Board Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Card and Board Games industry.

This Insight Report provides a comprehensive analysis of the global Card and Board Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Card and Board Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Card and Board Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Card and Board Games and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Card and Board Games.

The global Card and Board Games market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

This report presents a comprehensive overview, market shares, and growth opportunities of Card and Board Games market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs

Segmentation by application
Offline Retail
Online Retail

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger

Key Questions Addressed in this Report

What is the 10-year outlook for the global Card and Board Games market?

What factors are driving Card and Board Games market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Card and Board Games market opportunities vary by end market size?

How does Card and Board Games break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global Card and Board Games by Company
4 World Historic Review for Card and Board Games by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Card and Board Games by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion

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