Global Blockchain in Media, Advertising, and Entertainment Market Growth (Status and Outlook) 2025-2031

The global Blockchain in Media, Advertising, and Entertainment market size is predicted to grow from US$ 942 million in 2025 to US$ 29670 million in 2031; it is expected to grow at a CAGR of 77.7% from 2025 to 2031.

Blockchain technology is a disseminated ledger platform to get a grip of all your transactions in a protected and encrypted manner. It is a chain of blocks that is segregated across the network and connected together to provide a dependable, secure, and highly-advanced solution to record digital information. At its core, blockchain relies on a decentralised, digitalised and distributed ledger model. By its nature, this is more robust and secure than the proprietary, centralised models which are currently used in the trade ecosystem. Blockchain is a secure and encrypted digital database shared by all parties in a distributed network. Any transaction that occurs in the network is recorded, verified and stored in the database and visible to all participants, creating an unalterable transaction log. This structure bestows special properties on a blockchain, including greater transparency and security, because transaction activity can be tracked, fully verified and audited. Blockchain has the potential to transform several markets within media and entertainment, but particularly those where participants would benefit from the security and transparency that blockchain would offer, such as distribution of payments, funding, monetization and contract enforcement. In the media and entertainment sectors, blockchain has the potential to eliminate or dramatically lower transaction costs. For example, blockchain could enable a news website to charge readers per article, rather than per month. Low-cost micro-transactions like these can be processed through a blockchain without the fees that existing payment platforms demand. Taking it one step further, a blockchain ledger could be used to secure intellectual property like music and film, making it possible to enforce usage rights and mitigate. Blockchains can help M&E companies operate much more effectively within their business networks because they support consensus, provenance, immutability and finality, cost removal, and reduced tampering and fraud. It also contributes to enhanced data quality, increased trust, and reduction or elimination of disputes. Blockchain technology is still in the early stages of development, but given the excitement around the many ways it could be put to use, it’s not too soon for media and entertainment companies to start thinking about the possible implications for their businesses and the industry. Blockchain has the potential to disrupt the way content is produced, aggregated, distributed and consumed.

Global key blockchain in media, advertising, and entertainment players include IBM, Amazon Web Services (AWS), Microsoft etc. The top 7 companies hold a share about 85%. North America is the largest market, with a share about 47%, followed by Europe and Asia-Pacific with the share about 27% and 15%. In terms of product, cloud based is the largest segment, with a share over 87%. And in terms of platform, the largest platform is Ethereum, followed by Hyperledger and Quorum.

LPI (LP Information)' newest research report, the “Blockchain in Media, Advertising, and Entertainment Industry Forecast” looks at past sales and reviews total world Blockchain in Media, Advertising, and Entertainment sales in 2024, providing a comprehensive analysis by region and market sector of projected Blockchain in Media, Advertising, and Entertainment sales for 2025 through 2031. With Blockchain in Media, Advertising, and Entertainment sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Blockchain in Media, Advertising, and Entertainment industry.

This Insight Report provides a comprehensive analysis of the global Blockchain in Media, Advertising, and Entertainment landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Blockchain in Media, Advertising, and Entertainment portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Blockchain in Media, Advertising, and Entertainment market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Blockchain in Media, Advertising, and Entertainment and breaks down the forecast by Type, by Platform, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Blockchain in Media, Advertising, and Entertainment.

This report presents a comprehensive overview, market shares, and growth opportunities of Blockchain in Media, Advertising, and Entertainment market by product type, application, key players and key regions and countries.

Segmentation by Type:

On-Premise

Cloud Based

Segmentation by Platform:

Ethereum

Hyperledger

Quorum

Others

This report also splits the market by region:

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

IBM

Amazon Web Services (AWS)

Microsoft

Oracle

SAP

ConsenSys

Accenture

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Blockchain in Media, Advertising, and Entertainment Market Size by Player
4 Blockchain in Media, Advertising, and Entertainment by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Blockchain in Media, Advertising, and Entertainment Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

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