Global Anime Figure Market Growth 2023-2029

Global Anime Figure Market Growth 2023-2029

Anime Figures refer to the physical collections of characters and monsters derived from animation and other works.

LPI (LP Information)' newest research report, the “Anime Figure Industry Forecast” looks at past sales and reviews total world Anime Figure sales in 2022, providing a comprehensive analysis by region and market sector of projected Anime Figure sales for 2023 through 2029. With Anime Figure sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime Figure industry.

This Insight Report provides a comprehensive analysis of the global Anime Figure landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime Figure portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Anime Figure market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime Figure and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime Figure.

The global Anime Figure market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

United States market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key Anime Figure players cover Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of Anime Figure market by product type, application, key manufacturers and key regions and countries.

Market Segmentation:

Segmentation by type
Resin
Clay
Other

Segmentation by application
Collect
Commercial

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology

Key Questions Addressed in this Report

What is the 10-year outlook for the global Anime Figure market?

What factors are driving Anime Figure market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Anime Figure market opportunities vary by end market size?

How does Anime Figure break out type, application?

What are the influences of COVID-19 and Russia-Ukraine war?

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Anime Figure Annual Sales 2018-2029
2.1.2 World Current & Future Analysis for Anime Figure by Geographic Region, 2018, 2022 & 2029
2.1.3 World Current & Future Analysis for Anime Figure by Country/Region, 2018, 2022 & 2029
2.2 Anime Figure Segment by Type
2.2.1 Resin
2.2.2 Clay
2.2.3 Other
2.3 Anime Figure Sales by Type
2.3.1 Global Anime Figure Sales Market Share by Type (2018-2023)
2.3.2 Global Anime Figure Revenue and Market Share by Type (2018-2023)
2.3.3 Global Anime Figure Sale Price by Type (2018-2023)
2.4 Anime Figure Segment by Application
2.4.1 Collect
2.4.2 Commercial
2.5 Anime Figure Sales by Application
2.5.1 Global Anime Figure Sale Market Share by Application (2018-2023)
2.5.2 Global Anime Figure Revenue and Market Share by Application (2018-2023)
2.5.3 Global Anime Figure Sale Price by Application (2018-2023)
3 Global Anime Figure by Company
3.1 Global Anime Figure Breakdown Data by Company
3.1.1 Global Anime Figure Annual Sales by Company (2018-2023)
3.1.2 Global Anime Figure Sales Market Share by Company (2018-2023)
3.2 Global Anime Figure Annual Revenue by Company (2018-2023)
3.2.1 Global Anime Figure Revenue by Company (2018-2023)
3.2.2 Global Anime Figure Revenue Market Share by Company (2018-2023)
3.3 Global Anime Figure Sale Price by Company
3.4 Key Manufacturers Anime Figure Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Anime Figure Product Location Distribution
3.4.2 Players Anime Figure Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for Anime Figure by Geographic Region
4.1 World Historic Anime Figure Market Size by Geographic Region (2018-2023)
4.1.1 Global Anime Figure Annual Sales by Geographic Region (2018-2023)
4.1.2 Global Anime Figure Annual Revenue by Geographic Region (2018-2023)
4.2 World Historic Anime Figure Market Size by Country/Region (2018-2023)
4.2.1 Global Anime Figure Annual Sales by Country/Region (2018-2023)
4.2.2 Global Anime Figure Annual Revenue by Country/Region (2018-2023)
4.3 Americas Anime Figure Sales Growth
4.4 APAC Anime Figure Sales Growth
4.5 Europe Anime Figure Sales Growth
4.6 Middle East & Africa Anime Figure Sales Growth
5 Americas
5.1 Americas Anime Figure Sales by Country
5.1.1 Americas Anime Figure Sales by Country (2018-2023)
5.1.2 Americas Anime Figure Revenue by Country (2018-2023)
5.2 Americas Anime Figure Sales by Type
5.3 Americas Anime Figure Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Anime Figure Sales by Region
6.1.1 APAC Anime Figure Sales by Region (2018-2023)
6.1.2 APAC Anime Figure Revenue by Region (2018-2023)
6.2 APAC Anime Figure Sales by Type
6.3 APAC Anime Figure Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Anime Figure by Country
7.1.1 Europe Anime Figure Sales by Country (2018-2023)
7.1.2 Europe Anime Figure Revenue by Country (2018-2023)
7.2 Europe Anime Figure Sales by Type
7.3 Europe Anime Figure Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Anime Figure by Country
8.1.1 Middle East & Africa Anime Figure Sales by Country (2018-2023)
8.1.2 Middle East & Africa Anime Figure Revenue by Country (2018-2023)
8.2 Middle East & Africa Anime Figure Sales by Type
8.3 Middle East & Africa Anime Figure Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Anime Figure
10.3 Manufacturing Process Analysis of Anime Figure
10.4 Industry Chain Structure of Anime Figure
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Anime Figure Distributors
11.3 Anime Figure Customer
12 World Forecast Review for Anime Figure by Geographic Region
12.1 Global Anime Figure Market Size Forecast by Region
12.1.1 Global Anime Figure Forecast by Region (2024-2029)
12.1.2 Global Anime Figure Annual Revenue Forecast by Region (2024-2029)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Anime Figure Forecast by Type
12.7 Global Anime Figure Forecast by Application
13 Key Players Analysis
13.1 Premium Bandai
13.1.1 Premium Bandai Company Information
13.1.2 Premium Bandai Anime Figure Product Portfolios and Specifications
13.1.3 Premium Bandai Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.1.4 Premium Bandai Main Business Overview
13.1.5 Premium Bandai Latest Developments
13.2 Aniplex
13.2.1 Aniplex Company Information
13.2.2 Aniplex Anime Figure Product Portfolios and Specifications
13.2.3 Aniplex Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.2.4 Aniplex Main Business Overview
13.2.5 Aniplex Latest Developments
13.3 Banpresto
13.3.1 Banpresto Company Information
13.3.2 Banpresto Anime Figure Product Portfolios and Specifications
13.3.3 Banpresto Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.3.4 Banpresto Main Business Overview
13.3.5 Banpresto Latest Developments
13.4 Kotobukiya
13.4.1 Kotobukiya Company Information
13.4.2 Kotobukiya Anime Figure Product Portfolios and Specifications
13.4.3 Kotobukiya Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.4.4 Kotobukiya Main Business Overview
13.4.5 Kotobukiya Latest Developments
13.5 Kaiyodo
13.5.1 Kaiyodo Company Information
13.5.2 Kaiyodo Anime Figure Product Portfolios and Specifications
13.5.3 Kaiyodo Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.5.4 Kaiyodo Main Business Overview
13.5.5 Kaiyodo Latest Developments
13.6 Alter
13.6.1 Alter Company Information
13.6.2 Alter Anime Figure Product Portfolios and Specifications
13.6.3 Alter Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.6.4 Alter Main Business Overview
13.6.5 Alter Latest Developments
13.7 Good Smile Company
13.7.1 Good Smile Company Company Information
13.7.2 Good Smile Company Anime Figure Product Portfolios and Specifications
13.7.3 Good Smile Company Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.7.4 Good Smile Company Main Business Overview
13.7.5 Good Smile Company Latest Developments
13.8 Max Factory
13.8.1 Max Factory Company Information
13.8.2 Max Factory Anime Figure Product Portfolios and Specifications
13.8.3 Max Factory Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.8.4 Max Factory Main Business Overview
13.8.5 Max Factory Latest Developments
13.9 SEGA
13.9.1 SEGA Company Information
13.9.2 SEGA Anime Figure Product Portfolios and Specifications
13.9.3 SEGA Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.9.4 SEGA Main Business Overview
13.9.5 SEGA Latest Developments
13.10 Hot Toys
13.10.1 Hot Toys Company Information
13.10.2 Hot Toys Anime Figure Product Portfolios and Specifications
13.10.3 Hot Toys Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.10.4 Hot Toys Main Business Overview
13.10.5 Hot Toys Latest Developments
13.11 Hobby Max Japan
13.11.1 Hobby Max Japan Company Information
13.11.2 Hobby Max Japan Anime Figure Product Portfolios and Specifications
13.11.3 Hobby Max Japan Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.11.4 Hobby Max Japan Main Business Overview
13.11.5 Hobby Max Japan Latest Developments
13.12 MegaHouse
13.12.1 MegaHouse Company Information
13.12.2 MegaHouse Anime Figure Product Portfolios and Specifications
13.12.3 MegaHouse Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.12.4 MegaHouse Main Business Overview
13.12.5 MegaHouse Latest Developments
13.13 Guangdong Audi Animation Toys
13.13.1 Guangdong Audi Animation Toys Company Information
13.13.2 Guangdong Audi Animation Toys Anime Figure Product Portfolios and Specifications
13.13.3 Guangdong Audi Animation Toys Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.13.4 Guangdong Audi Animation Toys Main Business Overview
13.13.5 Guangdong Audi Animation Toys Latest Developments
13.14 Hasbro
13.14.1 Hasbro Company Information
13.14.2 Hasbro Anime Figure Product Portfolios and Specifications
13.14.3 Hasbro Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.14.4 Hasbro Main Business Overview
13.14.5 Hasbro Latest Developments
13.15 JakksPacific
13.15.1 JakksPacific Company Information
13.15.2 JakksPacific Anime Figure Product Portfolios and Specifications
13.15.3 JakksPacific Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.15.4 JakksPacific Main Business Overview
13.15.5 JakksPacific Latest Developments
13.16 Beijing Dream City
13.16.1 Beijing Dream City Company Information
13.16.2 Beijing Dream City Anime Figure Product Portfolios and Specifications
13.16.3 Beijing Dream City Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.16.4 Beijing Dream City Main Business Overview
13.16.5 Beijing Dream City Latest Developments
13.17 Guangzhou Linkage Creative Culture Technology
13.17.1 Guangzhou Linkage Creative Culture Technology Company Information
13.17.2 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolios and Specifications
13.17.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
13.17.4 Guangzhou Linkage Creative Culture Technology Main Business Overview
13.17.5 Guangzhou Linkage Creative Culture Technology Latest Developments
14 Research Findings and Conclusion

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