Global Animation, VFX and Games Market Growth (Status and Outlook) 2024-2030

Global Animation, VFX and Games Market Growth (Status and Outlook) 2024-2030


According to our LPI (LP Information) latest study, the global Animation, VFX and Games market size was valued at US$ 421140 million in 2023. With growing demand in downstream market, the Animation, VFX and Games is forecast to a readjusted size of US$ 525590 million by 2030 with a CAGR of 3.2% during review period.

The research report highlights the growth potential of the global Animation, VFX and Games market. Animation, VFX and Games are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Animation, VFX and Games. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Animation, VFX and Games market.

Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.

The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.

Key Features:

The report on Animation, VFX and Games market reflects various aspects and provide valuable insights into the industry.

Market Size and Growth: The research report provide an overview of the current size and growth of the Animation, VFX and Games market. It may include historical data, market segmentation by Type (e.g., 2D Animation, Computer-Generated Images (CGI)), and regional breakdowns.

Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Animation, VFX and Games market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.

Competitive Landscape: The research report provides analysis of the competitive landscape within the Animation, VFX and Games market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.

Technological Developments: The research report can delve into the latest technological developments in the Animation, VFX and Games industry. This include advancements in Animation, VFX and Games technology, Animation, VFX and Games new entrants, Animation, VFX and Games new investment, and other innovations that are shaping the future of Animation, VFX and Games.

Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Animation, VFX and Games market. It includes factors influencing customer ' purchasing decisions, preferences for Animation, VFX and Games product.

Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Animation, VFX and Games market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Animation, VFX and Games market. The report also evaluates the effectiveness of these policies in driving market growth.

Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Animation, VFX and Games market.

Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Animation, VFX and Games industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.

Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Animation, VFX and Games market.

Market Segmentation:

Animation, VFX and Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Segmentation by type
2D Animation
Computer-Generated Images (CGI)
Visual Effects (VFX)
Network Animation
Enterprise Service

Segmentation by application
High Definition Television
Tablet
Smart Phone
Headgear

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
3ds Max
Motionbuilder
Blender
Clara.Io
Faceshift
Houdini Apprentice
Iclone
Ipi Soft
Makehuman
Maya
Mixamo
Poser
Terragen
Smartbody
Boats Animator
Dragonframe

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Animation, VFX and Games Market Size by Player
4 Animation, VFX and Games by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Animation, VFX and Games Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings