Global Animation, VFX & Game Market Growth (Status and Outlook) 2023-2029
Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.
LPI (LP Information)' newest research report, the “Animation, VFX & Game Industry Forecast” looks at past sales and reviews total world Animation, VFX & Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Animation, VFX & Game sales for 2023 through 2029. With Animation, VFX & Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Animation, VFX & Game industry.
This Insight Report provides a comprehensive analysis of the global Animation, VFX & Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Animation, VFX & Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Animation, VFX & Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Animation, VFX & Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Animation, VFX & Game.
The global Animation, VFX & Game market size is projected to grow from US$ 421140 million in 2022 to US$ 525590 million in 2029; it is expected to grow at a CAGR of 3.2% from 2023 to 2029.
China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.
The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.
This report presents a comprehensive overview, market shares, and growth opportunities of Animation, VFX & Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Animation & VFX
Game & VFX
Segmentation by application
Anime
Film
Video Game
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION
Please note: The report will take approximately 2 business days to prepare and deliver.
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