Global Adult Visual Novel Market Growth (Status and Outlook) 2024-2030
Adult visual novel games, often referred to as eroge (erotic games) or hentai games, are a subgenre of visual novels that contain explicit sexual content. These games typically feature interactive storytelling, where players make choices that affect the outcome of the story and relationships between characters. Adult visual novels often include explicit descriptions, illustrations, and even interactive scenes of sexual nature. They are primarily targeted at adult audiences and often require age verification to access due to their explicit content. It’s important to note that these games are not suitable for all audiences and may contain mature themes.
The global Adult Visual Novel market size is projected to grow from US$ million in 2023 to US$ million in 2030; it is expected to grow at a CAGR of % from 2024 to 2030.
LPI (LP Information)' newest research report, the “Adult Visual Novel Industry Forecast” looks at past sales and reviews total world Adult Visual Novel sales in 2023, providing a comprehensive analysis by region and market sector of projected Adult Visual Novel sales for 2024 through 2030. With Adult Visual Novel sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Adult Visual Novel industry.
This Insight Report provides a comprehensive analysis of the global Adult Visual Novel landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Adult Visual Novel portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Adult Visual Novel market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Adult Visual Novel and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Adult Visual Novel.
United States market for Adult Visual Novel is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Adult Visual Novel is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Adult Visual Novel is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Adult Visual Novel players cover MangaGamer, JAST USA, Sekai Project, Denpasoft and NekoNyan, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Adult Visual Novel market by product type, application, key players and key regions and countries.
Segmentation by type
Dating Sims Type
Interactive Story Type
RPG-based Type
Virtual Reality (VR) Type
Others
Segmentation by application
PC
Based-Mobile
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
MangaGamer
JAST USA
Sekai Project
Denpasoft
NekoNyan
Winged Cloud
Nutaku
Voltage Inc.
Lupiesoft
Dharker Studio
MoeNovel
Cherry Kiss Games
Visualnoveler
Fakku
Culture Select
HuniePot
Frontwing
XSEED Games
Eek! Games
Please note: The report will take approximately 2 business days to prepare and deliver.