North America Virtual Training & Simulation Market Size, Share & Trends Analysis Report By Component (Hardware and Software), By End User, By Offering (Solutions and Services), By Country and Growth Forecast, 2024 - 2031

North America Virtual Training & Simulation Market Size, Share & Trends Analysis Report By Component (Hardware and Software), By End User, By Offering (Solutions and Services), By Country and Growth Forecast, 2024 - 2031


The North America Virtual Training & Simulation Market would witness market growth of 12.2% CAGR during the forecast period (2024-2031).

The US market dominated the North America Virtual Training & Simulation Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $281,059.3 Million by 2031. The Canada market is experiencing a CAGR of 14.6% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 13.6% during (2024 - 2031).

This market has emerged as a transformative force across various industries, fundamentally altering how organizations train employees, enhance their skills, and prepare for real-world situations. This market leverages advanced technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) to create immersive, interactive training environments that replicate real-life scenarios.

Virtual Training & Simulation find applications across various industries, from defense and healthcare to manufacturing and education. Each sector utilizes these technologies to address specific challenges, such as reducing training costs, improving skills retention, and enhancing operational efficiency. The defense sector was one of the earliest adopters of these technologies.

This Market has been experiencing significant growth due to technological advancements and increased demand for immersive training solutions across various sectors. The Aerospace Regional Recovery Initiative (ARRI), backed by a total budget of $250 million over three years, significantly boost Canada’s aerospace industry. This initiative is delivered by Canada’s regional development agencies (RDAs) to complement the support provided through Canada’s COVID-19 Economic Response Plan and Industry, Science, and Economic Development (ISED) via the Strategic Innovation Fund. The Motion Picture Association’s THEME report 2021 highlights a robust recovery and growth in the U.S. entertainment industry, with the combined theatrical and home/mobile entertainment market reaching $36.8 billion in 2021, a 14 percent increase from 2020. The surge in streaming subscriptions, which grew by 14 percent in 2021 to 1.3 billion globally, underscores the increasing consumer appetite for digital content. In conclusion, the rising aerospace sector and increasing entertainment industry propel the market's growth.

Based on Component, the market is segmented into Hardware and Software. Based on End User, the market is segmented into Defense & Security, Civil Aviation, Education, Entertainment, and Other End User. Based on Offering, the market is segmented into Solutions and Services. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled
  • CAE Inc.
  • L3Harris Technologies, Inc.
  • Lockheed Martin Corporation
  • BAE Systems PLC
  • RTX Corporation
  • ON24, Inc.
  • QinetiQ Group PLC (The Carlyle Group)
  • ANSYS, Inc.
  • Kratos Defense & Security Solutions, Inc.
  • The DiSTI Corporation
North America Virtual Training & Simulation Market Report Segmentation

By Component
  • Hardware
  • Software
By End User
  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • Other End User
By Offering
  • Solutions
  • Services
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Training & Simulation Market, by Component
1.4.2 North America Virtual Training & Simulation Market, by End User
1.4.3 North America Virtual Training & Simulation Market, by Offering
1.4.4 North America Virtual Training & Simulation Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Nov – 2024, Oct) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. North America Virtual Training & Simulation Market by Component
5.1 North America Hardware Market by Country
5.2 North America Software Market by Country
Chapter 6. North America Virtual Training & Simulation Market by End User
6.1 North America Defense & Security Market by Country
6.2 North America Civil Aviation Market by Country
6.3 North America Education Market by Country
6.4 North America Entertainment Market by Country
6.5 North America Other End User Market by Country
Chapter 7. North America Virtual Training & Simulation Market by Offering
7.1 North America Solutions Market by Country
7.2 North America Services Market by Country
Chapter 8. North America Virtual Training & Simulation Market by Country
8.1 US Virtual Training & Simulation Market
8.1.1 US Virtual Training & Simulation Market by Component
8.1.2 US Virtual Training & Simulation Market by End User
8.1.3 US Virtual Training & Simulation Market by Offering
8.2 Canada Virtual Training & Simulation Market
8.2.1 Canada Virtual Training & Simulation Market by Component
8.2.2 Canada Virtual Training & Simulation Market by End User
8.2.3 Canada Virtual Training & Simulation Market by Offering
8.3 Mexico Virtual Training & Simulation Market
8.3.1 Mexico Virtual Training & Simulation Market by Component
8.3.2 Mexico Virtual Training & Simulation Market by End User
8.3.3 Mexico Virtual Training & Simulation Market by Offering
8.4 Rest of North America Virtual Training & Simulation Market
8.4.1 Rest of North America Virtual Training & Simulation Market by Component
8.4.2 Rest of North America Virtual Training & Simulation Market by End User
8.4.3 Rest of North America Virtual Training & Simulation Market by Offering
Chapter 9. Company Profiles
9.1 CAE Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 L3Harris Technologies, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Product Launches and Product Expansions:
9.2.5 SWOT Analysis
9.3 Lockheed Martin Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 BAE Systems PLC
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.4.5.3 Acquisition and Mergers:
9.4.6 SWOT Analysis
9.5 RTX Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.6 SWOT Analysis
9.6 ON24, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expenses
9.7 QinetiQ Group PLC (The Carlyle Group)
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research and Development Expense
9.8 ANSYS, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent strategies and developments:
9.8.5.1 Partnerships, Collaborations, and Agreements:
9.8.5.2 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Kratos Defense & Security Solutions, Inc.
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental Analysis
9.9.4 Research & Development Expenses
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.10. The DiSTI Corporation
9.10.1 Company Overview

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