North America Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030

North America Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030


The North America Virtual Content Creation Market would witness market growth of 23.8% CAGR during the forecast period (2023-2030).

The process of creating digital content for virtual environments is referred to as virtual content creation. Utilizing tools like virtual reality (VR) and augmented reality (AR), it entails developing interactive and immersive experiences. Virtual content can contain interactive media such as virtual tours, simulations, animations, 3D models, games, and more.

Due to its expanding user base, virtual reality content creation software is regarded as the next step in content-based applications. To generate immersive experience content, virtual reality content creation technologies are frequently used as open-source platforms. Since these technologies are designed to be user-friendly, it is anticipated that the adoption of virtual reality content creation will increase rapidly during the projection period. Due to the presence of multiple large competitors and the availability of advanced IT infrastructure, North America represents significant growth prospects for the market.

Large gaming and production studios in Los Angeles are the primary hubs for the creation of content. Since the US has the most active or active venture capital (VC) funds for virtual reality & augmented reality (VR and AR) and is ready to invest in early-stage technology start-ups, commercial VR & AR companies began in the US earlier than elsewhere. These expenditures are anticipated to continue and are predicted to propel market expansion.

It is anticipated that the regional market will be driven by the rising demand for HMDs in the gaming & entertainment sectors. Additionally, the rising use of VR technology in the design and planning, aerospace, and defense industries may represent a significant market opportunity. Businesses will have a ton of opportunity to obtain a competitive edge over other regions due to technological developments, the creation of new software tools, and hardware upgrades. The production of virtual reality content in North America is therefore anticipated to expand in the ensuing years.

The US market dominated the North America Virtual Content Creation Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $4,879 million by 2030. The Canada market is poised to grow at a CAGR of 26.6% during (2023 - 2030). Additionally, The Mexico market would display a CAGR of 25.5% during (2023 - 2030).

Based on Solution, the market is segmented into Software, and Services. Based on Content Type, the market is segmented into Videos, Games, and 360-degree Photos. Based on End-use, the market is segmented into Media & Entertainment, Gaming, Automotive, Travel & Hospitality, Real Estate, Retail, Healthcare, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., WeVR, WeMakeVR, Koncept VR LLC, VIAR Inc., 360 Labs, Blippar Group Limited, Panedia Pty Ltd., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), and Subvrsive, Inc.

Scope of the Study

Market Segments covered in the Report:

By Solution
  • Software
  • Services
By Content Type
  • Videos
  • Games
  • 360-degree Photos
By End-use
  • Media & Entertainment
  • Gaming
  • Automotive
  • Travel & Hospitality
  • Real Estate
  • Retail
  • Healthcare
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Content Creation Market, by Solution
1.4.2 North America Virtual Content Creation Market, by Content Type
1.4.3 North America Virtual Content Creation Market, by End-use
1.4.4 North America Virtual Content Creation Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis
Chapter 4. North America Virtual Content Creation Market by Solution
4.1 North America Software Market by Country
4.2 North America Services Market by Country
Chapter 5. North America Virtual Content Creation Market by Content Type
5.1 North America Videos Market by Country
5.2 North America Games Market by Country
5.3 North America 360-degree Photos Market by Country
Chapter 6. North America Virtual Content Creation Market by End-use
6.1 North America Media & Entertainment Market by Country
6.2 North America Gaming Market by Country
6.3 North America Automotive Market by Country
6.4 North America Travel & Hospitality Market by Country
6.5 North America Real Estate Market by Country
6.6 North America Retail Market by Country
6.7 North America Healthcare Market by Country
6.8 North America Others Market by Country
Chapter 7. North America Virtual Content Creation Market by Country
7.1 US Virtual Content Creation Market
7.1.1 US Virtual Content Creation Market by Solution
7.1.2 US Virtual Content Creation Market by Content Type
7.1.3 US Virtual Content Creation Market by End-use
7.2 Canada Virtual Content Creation Market
7.2.1 Canada Virtual Content Creation Market by Solution
7.2.2 Canada Virtual Content Creation Market by Content Type
7.2.3 Canada Virtual Content Creation Market by End-use
7.3 Mexico Virtual Content Creation Market
7.3.1 Mexico Virtual Content Creation Market by Solution
7.3.2 Mexico Virtual Content Creation Market by Content Type
7.3.3 Mexico Virtual Content Creation Market by End-use
7.4 Rest of North America Virtual Content Creation Market
7.4.1 Rest of North America Virtual Content Creation Market by Solution
7.4.2 Rest of North America Virtual Content Creation Market by Content Type
7.4.3 Rest of North America Virtual Content Creation Market by End-use
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 WeVR
8.2.1 Company Overview
8.2.2 SWOT Analysis
8.3 WeMakeVR
8.3.1 Company Overview
8.3.2 SWOT Analysis
8.4 Koncept VR LLC
8.4.1 Company Overview
8.4.2 SWOT Analysis
8.5 VIAR Inc.
8.5.1 Company Overview
8.5.2 SWOT Analysis
8.6 360 Labs
8.6.1 Company Overview
8.6.2 SWOT Analysis
8.7 Blippar Group Limited
8.7.1 Company Overview
8.7.2 SWOT Analysis
8.8 Panedia Pty Ltd.
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 SWOT Analysis
8.10. Subvrsive, Inc.
8.10.1 Company Overview
8.10.2 SWOT Analysis

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