North America Subscription-based Gaming Market Size, Share & Industry Trends Analysis Report By Device Type (PC, Console, Smartphone, and Others), By Genre (Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing), By Country and Growth Foreca

North America Subscription-based Gaming Market Size, Share & Industry Trends Analysis Report By Device Type (PC, Console, Smartphone, and Others), By Genre (Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing), By Country and Growth Forecast, 2022 - 2028

The North America Subscription-based Gaming Market would witness market growth of 11.5% CAGR during the forecast period (2022-2028).

The steady growth in easy access to the internet, the introduction of new games and genres, the increase in the use of smartphones, and the growing young population have greatly played an important part in the increase in the gaming industry’s popularity. With the onset of COVID-19 as people find themselves trapped in their houses for a long time, these online games helped people not getting bored.

The rise in addiction to mobile and online games has also contributed to market growth as more people are preferring subscription-based gaming services. Subscription model gaming services give the end user the benefits of in-app purchases. Though the game remains free of charge for occasional players, the other players by paying a certain sum can get a premium gameplay experience. The players can select the time and how often they wished to receive promotional offers.

The North America region has witnessed a surge in the online gaming industry since past decade. The rise in penetration of smartphones and affordable internet connectivity are the major attributes of the growth of the subscription-based gaming market. The gaming industry has greatly impacted the US economy. The gaming industry has created many job opportunities in the US. The sector has provided stable job opportunities to millions of Americans and generated promising revenue for the US economy.

The US market dominated the North America Subscription-based Gaming Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $3,701.9 million by 2028. The Canada market is poised to grow at a CAGR of 14.1% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 13.1% during (2022 - 2028).

Based on Device Type, the market is segmented into PC, Console, Smartphone, and Others. Based on Genre, the market is segmented into Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Nvidia Corporation, Tencent Holdings Ltd., Google LLC, Microsoft Corporation, Sony Corporation, Amazon, Inc. (Amazon Luna), Apple, Inc., Electronic Arts, Inc., Blacknut, and Shadow (OVH SAS).

Scope of the Study

Market Segments covered in the Report:

By Device Type

  • PC
  • Console
  • Smartphone
  • Others
By Genre
  • Action
  • Fighting
  • Adventure
  • Shooting
  • Role-playing
  • Sports
  • Racing
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • Nvidia Corporation
  • Tencent Holdings Ltd.
  • Google LLC
  • Microsoft Corporation
  • Sony Corporation
  • Amazon, Inc. (Amazon Luna)
  • Apple, Inc.
  • Electronic Arts, Inc.
  • Blacknut
  • Shadow (OVH SAS)
Unique Offerings from KBV Research
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Subscription-based Gaming Market, by Device Type
1.4.2 North America Subscription-based Gaming Market, by Genre
1.4.3 North America Subscription-based Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, Dec – 2022, Oct) Leading Players
Chapter 4. North America Subscription-based Gaming Market by Device Type
4.1 North America PC Market by Country
4.2 North America Console Market by Country
4.3 North America Smartphone Market by Country
4.4 North America Others Market by Country
Chapter 5. North America Subscription-based Gaming Market by Genre
5.1 North America Action Market by Country
5.2 North America Fighting Market by Country
5.3 North America Adventure Market by Country
5.4 North America Shooting Market by Country
5.5 North America Role-playing Market by Country
5.6 North America Sports Market by Country
5.7 North America Racing Market by Country
5.8 North America Others Market by Country
Chapter 6. North America Subscription-based Gaming Market by Country
6.1 US Subscription-based Gaming Market
6.1.1 US Subscription-based Gaming Market by Device Type
6.1.2 US Subscription-based Gaming Market by Genre
6.2 Canada Subscription-based Gaming Market
6.2.1 Canada Subscription-based Gaming Market by Device Type
6.2.2 Canada Subscription-based Gaming Market by Genre
6.3 Mexico Subscription-based Gaming Market
6.3.1 Mexico Subscription-based Gaming Market by Device Type
6.3.2 Mexico Subscription-based Gaming Market by Genre
6.4 Rest of North America Subscription-based Gaming Market
6.4.1 Rest of North America Subscription-based Gaming Market by Device Type
6.4.2 Rest of North America Subscription-based Gaming Market by Genre
Chapter 7. Company Profiles
7.1 Sony Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Product Launches and Product Expansions:
7.1.5.2 Acquisition and Mergers:
7.1.6 SWOT Analysis
7.2 Microsoft Corporation
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Partnerships, Collaborations, and Agreements:
7.2.6 SWOT Analysis
7.3 Google LLC
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expense
7.3.5 Recent strategies and developments:
7.3.5.1 Product Launches and Product Expansions:
7.3.5.2 Acquisition and Mergers:
7.3.6 SWOT Analysis
7.4 Apple, Inc.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Amazon.com, Inc. (Amazon Luna)
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental Analysis
7.5.4 Recent strategies and developments:
7.5.4.1 Geographical Expansions:
7.5.5 SWOT Analysis
7.6 NVIDIA Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expense
7.6.5 Recent strategies and developments:
7.6.5.1 Partnerships, Collaborations, and Agreements:
7.6.6 SWOT Analysis
7.7 Electronic Arts, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Research & Development Expenses
7.7.4 Recent strategies and developments:
7.7.4.1 Partnerships, Collaborations, and Agreements:
7.7.4.2 Acquisition and Mergers:
7.8 Tencent Holdings Ltd.
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expenses
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.9 Shadow (OVH SAS)
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Segmental and Regional Analysis
7.9.4 Research & Development Expenses
7.10. Blacknut
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:

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