North America Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology (Smart Stadiums, Device, Sports Analytics and eSports), By Sports Type (Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports), By Country and Growt

North America Sports Technology Market Size, Share & Industry Trends Analysis Report By Technology (Smart Stadiums, Device, Sports Analytics and eSports), By Sports Type (Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports), By Country and Growth Forecast, 2022 – 2028

The North America Sports Technology Market would witness market growth of 16.2% CAGR during the forecast period (2022-2028).

The sports sector is expanding and attracting a wide range of stakeholders, including federations, leagues, teams, and clubs, as well as the media, numerous sponsors and partners, apparel manufacturers, and electronics makers. The sports business has consistently been at the forefront of innovation. Disruption is ever-present in a field where a split second could mean the difference between great success and a catastrophic disaster.

The use of technology in sports, however, used to be restricted to specific areas and limited to a select few. Something has changed in recent years. Sports technology is becoming an indispensable player in every element of sports and is no longer just a nice-to-have accessory. Everyone in this ecosystem is searching for the next novel way to increase wins, income, and enjoyment.

When examining these trends, folks find that the thriving Israeli sports tech ecosystem is a major source of innovation for top sports organizations in almost every area of sports technology, significantly influencing the sports business. Israeli start-ups are using the well-established "Start-up Nation" technological know-how in the sports industry. The development and early success of the Israeli sports IT ecosystem did not go unnoticed, as investors and important local and international businesses and organizations are now heavily involved in it.

One of the busiest domestic league systems in the world is found in North America. At the collegiate and professional levels, there is a significant social and financial commitment to sports. One of the most successful sporting nations in the world is the United States. The four main professional sports in the United States represent 0.1 percent of the nation's total economic output, according to Stanford University.

The US market dominated the North America Sports Technology Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $12,211.5 million by 2028.The Canada market is poised to grow at a CAGR of 18.9% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 17.8% during (2022 - 2028).

Based on Technology, the market is segmented into Smart Stadiums, Device, Sports Analytics and eSports. Based on Smart Stadiums Offering, the market is segmented into Software and Services. Based on Devices Type, the market is segmented into Digital Signage & Sports Camera and Wearables. Based on Sports Type, the market is segmented into Soccer, Basketball, Cricket, Baseball, Rugby, Tennis, Esports and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Fujitsu Limited, LG Electronics, Inc. (LG Corporation), Sharp Corporation, Oracle Corporation, IBM Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Ericsson AB , NEC Corporation, and SAP SE.

Scope of the Study

Market Segments covered in the Report:

By Technology

  • Smart Stadiums
o Software

o Services
  • Device
o Digital Signage & Sports Camera

o Wearables
  • Sports Analytics
  • eSports
By Sports Type
  • Soccer
  • Basketball
  • Cricket
  • Baseball
  • Rugby
  • Tennis
  • Esports
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • Fujitsu Limited
  • LG Electronics, Inc. (LG Corporation)
  • Sharp Corporation
  • Oracle Corporation
  • IBM Corporation
  • Cisco Systems, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ericsson AB
  • NEC Corporation
  • SAP SE
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Sports Technology Market, by Technology
1.4.2 North America Sports Technology Market, by Sports Type
1.4.3 North America Sports Technology Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements : 2018, May – 2022, Aug) Leading Players
Chapter 4. North America Sports Technology Market by Technology
4.1 North America Smart Stadiums Market by Country
4.2 North America Sports Technology Market by Smart Stadiums Offering
4.2.1 North America Software Market by Country
4.2.2 North America Services Market by Country
4.3 North America Device Market by Country
4.4 North America Sports Technology Market by Devices Type
4.4.1 North America Digital Signage & Sports Camera Market by Country
4.4.2 North America Wearables Market by Country
4.5 North America Sports Analytics Market by Country
4.6 North America eSports Market by Country
Chapter 5. North America Sports Technology Market by Sports Type
5.1 North America Soccer Market by Country
5.2 North America Basketball Market by Country
5.3 North America Cricket Market by Country
5.4 North America Baseball Market by Country
5.5 North America Rugby Market by Country
5.6 North America Tennis Market by Country
5.7 North America Esports Market by Country
5.8 North America Others Market by Country
Chapter 6. North America Sports Technology Market by Country
6.1 US Sports Technology Market
6.1.1 US Sports Technology Market by Technology
6.1.1.1 US Sports Technology Market by Smart Stadiums Offering
6.1.1.2 US Sports Technology Market by Devices Type
6.1.2 US Sports Technology Market by Sports Type
6.2 Canada Sports Technology Market
6.2.1 Canada Sports Technology Market by Technology
6.2.1.1 Canada Sports Technology Market by Smart Stadiums Offering
6.2.1.2 Canada Sports Technology Market by Devices Type
6.2.2 Canada Sports Technology Market by Sports Type
6.3 Mexico Sports Technology Market
6.3.1 Mexico Sports Technology Market by Technology
6.3.1.1 Mexico Sports Technology Market by Smart Stadiums Offering
6.3.1.2 Mexico Sports Technology Market by Devices Type
6.3.2 Mexico Sports Technology Market by Sports Type
6.4 Rest of North America Sports Technology Market
6.4.1 Rest of North America Sports Technology Market by Technology
6.4.1.1 Rest of North America Sports Technology Market by Smart Stadiums Offering
6.4.1.2 Rest of North America Sports Technology Market by Devices Type
6.4.2 Rest of North America Sports Technology Market by Sports Type
Chapter 7. Company Profiles
7.1 SAP SE
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.5.2 Product Launches and Product Expansions:
7.1.6 SWOT Analysis
7.2 Fujitsu Limited
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental Analysis
7.2.4 SWOT Analysis
7.3 LG Electronics, Inc. (LG Corporation)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Regional & Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 Recent strategies and developments:
7.3.5.1 Partnerships, Collaborations & Agreements:
7.3.6 SWOT Analysis
7.4 Sharp Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental & Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Oracle Corporation
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expense
7.5.5 Recent strategies and developments:
7.5.5.1 Partnerships, Collaborations & Agreements:
7.5.6 SWOT Analysis
7.6 IBM Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Regional & Segmental Analysis
7.6.4 Research & Development Expenses
7.6.5 Recent strategies and developments:
7.6.5.1 Partnerships, Collaborations & Agreements:
7.6.6 SWOT Analysis
7.7 Cisco Systems, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Regional Analysis
7.7.4 Research & Development Expense
7.7.5 Recent strategies and developments:
7.7.5.1 Partnerships, Collaborations, and Agreements:
7.7.5.2 Acquisition and Mergers:
7.7.6 SWOT Analysis
7.8 Samsung Electronics Co., Ltd. (Samsung Group)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expense
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.8.6 SWOT Analysis
7.9 Ericsson AB
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Segmental and Regional Analysis
7.9.4 Research & Development Expense
7.9.5 Recent strategies and developments:
7.9.5.1 Geographical Expansion:
7.10. NEC Corporation
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Segmental and Regional Analysis
7.10.4 Research & Development Expenses

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