North America Skill Gaming Market Size, Share & Industry Trends Analysis Report By Skill Type (Mental, and Physical), By Game Genre, By Country and Growth Forecast, 2023 - 2030

North America Skill Gaming Market Size, Share & Industry Trends Analysis Report By Skill Type (Mental, and Physical), By Game Genre, By Country and Growth Forecast, 2023 - 2030


The North America Skill Gaming Market would witness market growth of 12.4% CAGR during the forecast period (2023-2030).

Skill gaming appeals to players and creators because it offers opportunities for competition, social connection, and mental wellness. When a person beats their opponent in one of these games, they feel accomplished. In contrast to games of chance, they are less addictive and adhere to local laws. The term "gateway" product is frequently used to describe skill-based online games, which are typically complementary to other offline games.

The market is going through a significant transformation. Participation in gaming is increasingly recognized and desired as the demand shifts from being confined to a friends and family pastime to a thriving online activity. The demand for skill gaming is rising due to improved connection, shifting social interaction requirements, and an increasing population of young people. A wide range of options for direct monetization, user interaction, and brand promotion exist in the market because of its appeal and social nature.

Moreover, there is currently sufficient liquidity regarding participants on existing online skill gaming platforms. A steady rise in the number of online platforms may be attributed to the fact that they are also relatively low risk when compared to conventional skill games that involve money. Most websites for online skill games are only available in local markets and cater to local audiences.

Mexico is a significant industry for skill games from major international game developers and critically praised games. Mexican gamers prefer them to domestic ones because of their entertaining features, excellent graphics, and engaging plots. Skill gaming market participants in the country collaborate and share information among developers to counter the dominance of international competitions to remain competitive. As a result, many are focusing on creating a variety of games to compete with foreign game supremacy. Thus, the above-mentioned factors will prove to be beneficial for increasing skill gaming demand in North America.

The US market dominated the North America Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $19,054.7 Million by 2030. The Canada market is experiencing a CAGR of 14.9% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 13.9% during (2023 - 2030).

Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Scope of the Study

Market Segments covered in the Report:

By Skill Type
  • Mental
  • Physical
By Game Genre
  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based & Animated Games
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Skill Gaming Market, by Skill Type
1.4.2 North America Skill Gaming Market, by Game Genre
1.4.3 North America Skill Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. North America Skill Gaming Market by Skill Type
4.1 North America Mental Market by Country
4.2 North America Physical Market by Country
Chapter 5. North America Skill Gaming Market by Game Genre
5.1 North America Board Based Market by Country
5.2 North America Word & Number Based Market by Country
5.3 North America Card Based Market by Country
5.4 North America Tile Based Market by Country
5.5 North America Dice Based Market by Country
5.6 North America Puzzle Based & Animated Games Market by Country
Chapter 6. North America Skill Gaming Market by Country
6.1 US Skill Gaming Market
6.1.1 US Skill Gaming Market by Skill Type
6.1.2 US Skill Gaming Market by Game Genre
6.2 Canada Skill Gaming Market
6.2.1 Canada Skill Gaming Market by Skill Type
6.2.2 Canada Skill Gaming Market by Game Genre
6.3 Mexico Skill Gaming Market
6.3.1 Mexico Skill Gaming Market by Skill Type
6.3.2 Mexico Skill Gaming Market by Game Genre
6.4 Rest of North America Skill Gaming Market
6.4.1 Rest of North America Skill Gaming Market by Skill Type
6.4.2 Rest of North America Skill Gaming Market by Game Genre
Chapter 7. Company Profiles
7.1 Skillz, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.6 SWOT Analysis
7.2 Junglee Games (Flutter Entertainment plc)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Acquisition and Mergers:
7.2.6 SWOT Analysis
7.3 Big Fish Games, Inc. (Aristocrat Leisure Limited)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Arkadium, Inc.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.3 SWOT Analysis
7.5 AviaGames, Inc.
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Geographical Expansions:
7.5.3 SWOT Analysis
7.6 Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 Scopely, Inc. (Savvy Games Group)
7.7.1 Company Overview
7.7.2 SWOT Analysis
7.8 Dream11 (Sporta Technologies Private Limited)
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Triumph LLC
7.9.1 Company Overview
7.9.2 SWOT Analysis
7.10. Game Taco, Inc. (Platinum Equity Advisors, LLC.)
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.3 SWOT Analysis

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