North America Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Country and Growth Forecast, 2024 - 2031

North America Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Country and Growth Forecast, 2024 - 2031


The North America Online Microtransaction Market would witness market growth of 12.3% CAGR during the forecast period (2024-2031).

The US market dominated the North America Online Microtransaction Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $43,325.1 million by 2031. The Canada market is experiencing a CAGR of 14.6% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 13.8% during (2024 - 2031).

The popularity of microtransactions in the eSports sector is largely tied to the immersive experience they offer. Fans are willing to spend on exclusive in-game items, special edition skins, or seasonal content associated with their favorite teams and events.

Moreover, these purchases help enhance the connection between fans and the eSports ecosystem, contributing significantly to the industry’s financial success. Virtual goods sales and in-game purchases have become one of the most important revenue streams, particularly as the eSports audience expands globally.

The North American online microtransaction market is expanding rapidly, fueled by a robust digital economy, advanced digital infrastructure, and a high level of smartphone penetration. The region benefits from widespread access to high-speed Internet and mobile networks and a tech-savvy population participating in digital content consumption across gaming, social media, and entertainment platforms. Government investments in next-generation technologies, like 5G infrastructure, are further boosting the adoption of online services and facilitating the growing microtransaction ecosystem across the region.

Based on Device, the market is segmented into PC, Mobile Phones, Gaming Console, and Other Device. Based on Payment Model, the market is segmented into Prepay, Pay-as-you-Go, and Post-Pay. Based on Type, the market is segmented into In-game Currencies, In-game Items, Random Chance Purchases, Expiration-based Purchases, and Other Type. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled
  • Epic Games, Inc.
  • Fandom, Inc.
  • Valve Corporation
  • Activision Blizzard, Inc. (Microsoft Corporation)
  • NEXON Co., Ltd.
  • NetEase, Inc.
  • Niantic, Inc.
  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Wargaming.net
North America Online Microtransaction Market Report Segmentation

By Device
  • PC
  • Mobile Phones
  • Gaming Console
  • Other Device
By Payment Model
  • Prepay
  • Pay-as-you-Go
  • Post-Pay
By Type
  • In-game Currencies
  • In-game Items
  • Random Chance Purchases
  • Expiration-based Purchases
  • Other Type
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Online Microtransaction Market, by Device
1.4.2 North America Online Microtransaction Market, by Payment Model
1.4.3 North America Online Microtransaction Market, by Type
1.4.4 North America Online Microtransaction Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Online Microtransaction Market by Device
4.1 North America PC Market by Country
4.2 North America Mobile Phones Market by Country
4.3 North America Gaming Console Market by Country
4.4 North America Other Device Market by Country
Chapter 5. North America Online Microtransaction Market by Payment Model
5.1 North America Prepay Market by Country
5.2 North America Pay-as-you-Go Market by Country
5.3 North America Post-Pay Market by Country
Chapter 6. North America Online Microtransaction Market by Type
6.1 North America In-game Currencies Market by Country
6.2 North America In-game Items Market by Country
6.3 North America Random Chance Purchases Market by Country
6.4 North America Expiration-based Purchases Market by Country
6.5 North America Other Type Market by Country
Chapter 7. North America Online Microtransaction Market by Country
7.1 US Online Microtransaction Market
7.1.1 US Online Microtransaction Market by Device
7.1.2 US Online Microtransaction Market by Payment Model
7.1.3 US Online Microtransaction Market by Type
7.2 Canada Online Microtransaction Market
7.2.1 Canada Online Microtransaction Market by Device
7.2.2 Canada Online Microtransaction Market by Payment Model
7.2.3 Canada Online Microtransaction Market by Type
7.3 Mexico Online Microtransaction Market
7.3.1 Mexico Online Microtransaction Market by Device
7.3.2 Mexico Online Microtransaction Market by Payment Model
7.3.3 Mexico Online Microtransaction Market by Type
7.4 Rest of North America Online Microtransaction Market
7.4.1 Rest of North America Online Microtransaction Market by Device
7.4.2 Rest of North America Online Microtransaction Market by Payment Model
7.4.3 Rest of North America Online Microtransaction Market by Type
Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Product Launches and Product Expansions:
8.1.2.2 Acquisition and Mergers:
8.1.3 SWOT Analysis
8.2 Fandom, Inc.
8.2.1 Company Overview
8.3 Valve Corporation
8.3.1 Company Overview
8.4 Activision Blizzard, Inc. (Microsoft Corporation)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 NEXON Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expenses
8.6 NetEase, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental Analysis
8.6.4 Research & Development Expenses
8.7 Niantic, Inc.
8.7.1 Company Overview
8.8 Electronic Arts, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Research & Development Expenses
8.8.4 SWOT Analysis
8.9 Nintendo Co., Ltd.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 SWOT Analysis
8.10. Wargaming.net
8.10.1 Company Overview

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