North America Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application (Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others), By

North America Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application (Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others), By Country and Growth Forecast, 2024 - 2031


The North America Markerless Motion Capture Market would witness market growth of 16.7% CAGR during the forecast period (2024-2031).

The US market dominated the North America Markerless Motion Capture Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $59,827.6 Thousands by 2031. The Canada market is showcasing a CAGR of 19.4% during (2024 - 2031). Additionally, The Mexico market would register a CAGR of 18.3% during (2024 - 2031).

In engineering and robotics, it is employed for designing and testing human-machine interfaces, humanoid robots, and wearable exoskeletons. Engineers use motion capture data to analyze human motion patterns, optimize ergonomic designs, and develop assistive devices that enhance human performance and mobility in industrial, medical, and military applications.

Moreover, it is crucial in developing humanoid robots that mimic human movement and behavior. By capturing and analyzing human motion data, engineers can program humanoid robots to perform complex tasks, navigate dynamic environments, and interact with humans naturally and intuitively. Markerless motion capture data informs the design of robot kinematics, control algorithms, and motion planning strategies, enabling robots to exhibit lifelike movements and adaptability in real-world scenarios.

In addition, Canada boasts diverse landscapes, from bustling urban centers to picturesque natural scenery. This versatility allows filmmakers to find suitable settings for various productions without traveling extensively. With its diverse landscapes and attractive filming incentives, Canada’s burgeoning film sector increasingly attracts major film productions and talent. As a result, there’s likely to be a growing demand for advanced motion capture technology to support these productions and meet the high standards of quality expected by audiences. As per the data provided by Statistics Canada, operating revenue in the film, television, and video production industry increased by 20.2% from 2019 to $11.3 billion in 2021. Thus, the growing film sector in North America will assist in the growth of the regional market.

Based on Type, the market is segmented into 3D, and 2D. Based on Application, the market is segmented into Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled
  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH
North America Markerless Motion Capture Market Report Segmentation

By Type
  • 3D
  • 2D
By Application
  • Film & TV
  • Location-based Entertainment
  • Games
  • Virtual Production
  • Virtual Reality
  • Video Conferencing
  • Surveillance
  • Healthcare
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Markerless Motion Capture Market, by Type
1.4.2 North America Markerless Motion Capture Market, by Application
1.4.3 North America Markerless Motion Capture Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. North America Markerless Motion Capture Market by Type
4.1 North America 3D Market by Region
4.2 North America 2D Market by Region
Chapter 5. North America Markerless Motion Capture Market by Application
5.1 North America Film & TV Market by Country
5.2 North America Location-based Entertainment Market by Country
5.3 North America Games Market by Country
5.4 North America Virtual Production Market by Country
5.5 North America Virtual Reality Market by Country
5.6 North America Video Conferencing Market by Country
5.7 North America Surveillance Market by Country
5.8 North America Healthcare Market by Country
5.9 North America Others Market by Country
Chapter 6. North America Markerless Motion Capture Market by Country
6.1 US Markerless Motion Capture Market
6.1.1 US Markerless Motion Capture Market by Type
6.1.2 US Markerless Motion Capture Market by Application
6.2 Canada Markerless Motion Capture Market
6.2.1 Canada Markerless Motion Capture Market by Type
6.2.2 Canada Markerless Motion Capture Market by Application
6.3 Mexico Markerless Motion Capture Market
6.3.1 Mexico Markerless Motion Capture Market by Type
6.3.2 Mexico Markerless Motion Capture Market by Application
6.4 Rest of North America Markerless Motion Capture Market
6.4.1 Rest of North America Markerless Motion Capture Market by Type
6.4.2 Rest of North America Markerless Motion Capture Market by Application
Chapter 7. Company Profiles
7.1 Intel Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 SWOT Analysis
7.2 The Captury GmbH
7.2.1 Company Overview
7.3 DeepMotion, Inc.
7.3.1 Company Overview
7.4 Faceware Technologies, Inc.
7.4.1 Company Overview
7.4.2 SWOT Analysis
7.5 Fashion Innovation Agency (University of the Arts London)
7.5.1 Company Overview
7.6 Hawk-Eye Innovations Ltd. (Sony Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expenses
7.6.5 SWOT Analysis
7.7 Innovative Sports Training, Inc.
7.7.1 Company Overview
7.8 iPi Soft LLC.
7.8.1 Company Overview
7.9 Qualisys AB
7.9.1 Company Overview
7.10. Simi Reality Motion Systems GmbH
7.10.1 Company Overview

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